Thareh Posted March 27, 2010 Share Posted March 27, 2010 Hi! I didn't get any response on my other thread, and I'm stuck until this can be solved so I'm hoping for some response now It's not recommended to create a buffer smaller than 64x64, so how would I go ahead and render to texture on a texture smaller than 64x64? The only way to Render to a Texture that I know of is using buffers. Thanks Quote Core2Duo, 3.33GHz, Radeon HD 5850 Black Edition, 4GB RAM, 4 TB HDD, Windows 7. Core2Duo, 2.00GHz, Geforce 9500m, 4GB RAM, 320 GB HDD, Windows 7. Link to comment Share on other sites More sharing options...
Thareh Posted March 27, 2010 Author Share Posted March 27, 2010 Another question also while I'm at it: How can I clear a buffer so that it's transparent? Quote Core2Duo, 3.33GHz, Radeon HD 5850 Black Edition, 4GB RAM, 4 TB HDD, Windows 7. Core2Duo, 2.00GHz, Geforce 9500m, 4GB RAM, 320 GB HDD, Windows 7. Link to comment Share on other sites More sharing options...
Thareh Posted March 29, 2010 Author Share Posted March 29, 2010 I've been stuck on this for several days now, surely Josh must know the answer? Quote Core2Duo, 3.33GHz, Radeon HD 5850 Black Edition, 4GB RAM, 4 TB HDD, Windows 7. Core2Duo, 2.00GHz, Geforce 9500m, 4GB RAM, 320 GB HDD, Windows 7. Link to comment Share on other sites More sharing options...
enablerbr Posted April 4, 2010 Share Posted April 4, 2010 Thareh from what i've been doing with render-to-texture. i haven't created a buffer to match the size of the texture. leadwerks simply grabs the contents of my render-to-texture buffer and automatically resizes it to fit on the texture i've created. hence my rtt buffer is set at 1920x1200 and my rtt texture is 128x128. no idea if that helps you. as for transparent buffer question no idea. i'm still messing around and learning about buffers. Quote Q6600, GTX 560Ti, 8GB DDR2, Windows 7 Home Premium 64-bit. Link to comment Share on other sites More sharing options...
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