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2+ Collisionmeshes Issue


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Not sure if this is related to the issue mentioned here but when using a single collisionmesh in a scene, it interacts with the character controller as expected. However, adding additional collisonmeshes results in none of them interacting with the character controller, even the one that was working previously.

 

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I'm trying to get a 2.5D platformer going again (with invisible walls front and back). The ground was working fine but when I added the invisible walls as additional collisionmeshes, neither of the three collided with the controller, even though the editor showed them as physics shapes.

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