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Here is a base sketch of a character that will probably be in my first Leadwerks demo. She doesn't have much details right now but I was looking for any critiques as I attempt to proceed with further detailing. So far I'm the only eye that has looked at her so if you see a glaring issue it would be a big help if you could point it out to me.

 

thanks

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Core I5 2.67 / 16GB RAM / GTX 670

Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3

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Alright guys, that was quite helpful. At times when I look at my own model long enough I go snowblind. So I think the issue with the proportions was that her crotch was too low and her hips did not transition properly from her waist into her buttocks. I don't think the size was the problem. I also narrowed her shoulders by a very slight amount.

 

These are the updated pics. She is wearing a skirt in one and I think the skirt fits properly which hopefully means her anatomy is closer to being somewhere approaching good.

 

What else? Or are you seeing more issues with her bottom/top proportions?

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Core I5 2.67 / 16GB RAM / GTX 670

Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3

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Biggest issue I think is the waist - what proportions are you building to? I suspect the waist is for too skinny for the hips size

 

Also is this supposed to be a porn game? After walking two steps forward in real life, that skirt will have moved up slightly, and being as short as that... If it helps you, none in mine in real life are shorter than about 8 inches - and even they're a bit short.

LE Version: 2.50 (Eventually)

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I've done some research and I do not believe that her waist is too small or her legs too long. The reason you may think that they are is partially because of the lack of detail in the model, also it is because of the optical illusion of looking at a model without a head from a slightly downward angle - all of this being becuase of how I posted the image. Which would probably make the lower portion seem longer than it is. Also keep in mind that her legs begin at her crotch not her waist. A woman's hips can give the appearence that her legs are beginning at her naval therefore making them seem even longer.

 

For Example: Jennifer Aniston

 

 

I could go on and on and on about the resons why I don't perceive them as "too" long. But at the end of the day my reasons really only matter to me and not to anybody else. So that said, I'll just say that I like the way she looks at this point. And I'm no master at biology/anatomy but I am trying to learn. So if this is just blind stubborness on my part then hopefully some day I will be able to see the light. B)

 

Again thanks for the critiques. I really needed them. You really did help with the first critique. And then when I did some research after the second one, it helped me to realize what I probably need to do with the proportions of her arms when before I was just eyeballing it.

Core I5 2.67 / 16GB RAM / GTX 670

Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3

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A woman's hips can give the appearence that her legs are beginning at her naval therefore making them seem even longer.

 

Indeed true, and assuming that you're going to be adding some clothes (instead of leaving her at page 3 standard), most of the criticisms will go away. But my point about proportions is that most people assume adult females to have a wasit:hip ratio of 7:10 (Except most will just say 0.7) That's simply not always true. In my case, I'm a UK size 8, with 32 inch hips, that would make my waist ... 22? Actually, no, it's 24. For adults, waist sizes under 24 are rare, no matter what the hip size. And they look wrong, if not disturbingly thin. If you pull the tape tight, you might occasionally get 23, but never any lower unless you've got anorexia or similar.

 

My thought is that you might have read up the 0.7 ratio, and are sticking so close to it, that you're building someone with a severe eating disorder, without necessaryily realising it.

LE Version: 2.50 (Eventually)

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