PerEspen00 Posted April 1, 2017 Share Posted April 1, 2017 Hi I'm not familiar with the source code for Leadwerks, so I have no idea what's going on. Anyway, when in play mode, not debug mode, I just crashed. This has never happened before(only when there were logic explanations). Error message: Assertion failed: npath < m_maxPath, file ..\..\Source\Libraries\RecastNavigation\DetourCrowd\Source\DetourPathCorridor.cpp, line 506 Since it says navigation it might be worth noting that there were no active enemies using navmesh in the world. Only the player walking around. I know that this isn't a lot of information to go on, but I can't reproduce the crash to get more information and I thought it would be better to report something instead of nothing. Quote Link to comment Share on other sites More sharing options...
Josh Posted April 6, 2017 Share Posted April 6, 2017 Please upload your project so I can run this through the C++ debugger and find the cause. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
PerEspen00 Posted April 13, 2017 Author Share Posted April 13, 2017 Sorry that I havn't replied, but the problem as that the crash only happened that once, I've never gotten it to crash again for the same reason. I just wanted to report the issue, it may help if a similar problem arises somewhere else. Quote Link to comment Share on other sites More sharing options...
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