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Help with making custom Textures/Materials?


Mindmixer
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  • 1 year later...

1-st material is a default "material" of a object or whatever model in the 3D space of your favorite 3D redactor (i.e: Blender)  and it could have ANY color you like.
2-nd Texture is a surface diffuse/normal/specular color based on the texture itself (except the normal map parallax and specular textures cost it use the effect of it purpose and NOT the color that its have!
And 3-rd... how you can be a game-dev or 3D designer that did known the simple and based rule of that? )

native language: Greek.

foreign language:Russian,English

OS type:from 2009 is Linux Based ONLY!

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Textures do not have to be square in this version of le but a good size might be 512 x 512.

If you download gimp you will find it has tools for making diffuse and normal textures and also a " make seamless" menu option for making textures seamless.

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amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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