Michael Betke Posted March 28, 2010 Share Posted March 28, 2010 I'm putting together some new vegetation packages at the moment and I'm at the point to choose between offering one big pack with three or fours specimen in one pack. My other consideration is to split the large pack into several ones which cost not so much, so instead of offering 30 tree models in one pack I would offer three packs with 10 trees in it (10 birch, 10 pines, 10 trunks and so on). Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Mumbles Posted March 28, 2010 Share Posted March 28, 2010 I'll only pay for exactly what I want... That's usually tailor-made packs. Price I would normally leave down to the person making the pack - it is their hard work after all... Provided it's not too expensive I would normally pay, but only if it has everything I want. Anything missing and I normally won't go for it... Quote LE Version: 2.50 (Eventually) Link to comment Share on other sites More sharing options...
Josh Posted March 28, 2010 Share Posted March 28, 2010 I think you might do best by offering several lower-priced packs, and one big one that costs less than the sum of the others. If you can automate the ordering process, selling each individual asset might not be bad, at a much higher price per item relative to the complete pack. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
DaveLee Posted March 28, 2010 Share Posted March 28, 2010 I'm a big fan of more options. At work we've purchased tree sets before, and it's frustrating when you have to buy 10 trees that you don't want to get the 12-15 trees that you do want. My vote is for smaller packs that give users more options (priced accordingly) along with a "Full package" option that has everything, maybe with a 10% discount compared to purchasing all of the smaller packs individually. Quote Link to comment Share on other sites More sharing options...
Jardar Posted March 28, 2010 Share Posted March 28, 2010 I aggree with the above, smaller packs are easier to buy because you know all the better what you get. Then you can pick and choose from the assets which is so easy to do when you know you only pay for what you want to have. So I say, smaller more specific packs Quote Win7: 3.4GHz i7, 16Gb RAM DDR3, Radeon HD 6970 2048MB Link to comment Share on other sites More sharing options...
Michael Betke Posted March 28, 2010 Author Share Posted March 28, 2010 Thanks guys. This is what I also thought. Means more work for me to manage the orders but also a faster release cycle for new packs. After I hit one "milestone" I'll offer a Super-Bundle with more combined stuff in it. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Rick Posted March 28, 2010 Share Posted March 28, 2010 Build your own pack! Nuff said. Quote Link to comment Share on other sites More sharing options...
Joh Posted March 29, 2010 Share Posted March 29, 2010 Well, this is an hard question.. I always prefer to work with a 3d artist on my team, but if i should choose, i will surely choose to buy a big pack of my own choise, obviously this will cost me more, also i'll never allow you (or who created the pack) to re-use my models, but i think we are just a few that thinks in this way.. Quote Intel Corei7-6700, NVIDIA GeForce GTX 980, 32GB DDR4, W-10. Link to comment Share on other sites More sharing options...
Raul Posted March 29, 2010 Share Posted March 29, 2010 The Bundle editions sounds good. Also would be interesting if we would be able to choose what models to buy I mean I would like to take the trees from Nature Pack #3 and the Streets from Urban Package #1 Quote i5 2.7Ghz, GTS 450, 8GB Ram, Win7 x64; Win8 x64 rvlgames.com - my games RVL Games Facebook Page, YouTube Channel Blitzmax Link to comment Share on other sites More sharing options...
Michael Betke Posted March 29, 2010 Author Share Posted March 29, 2010 Yes RVL I thought about the same some time ago. But I don't have time/resources or knowledge to do this. Would require a complete shopsystem and I still want to concentrate on contract work and not asset selling. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Raul Posted March 29, 2010 Share Posted March 29, 2010 I see. Anyway your assets are gorgeous from what I saw in the PDF so good luck. I will also buy some packs in the future thats for sure Quote i5 2.7Ghz, GTS 450, 8GB Ram, Win7 x64; Win8 x64 rvlgames.com - my games RVL Games Facebook Page, YouTube Channel Blitzmax Link to comment Share on other sites More sharing options...
gamecreator Posted March 29, 2010 Share Posted March 29, 2010 Yeah, choosing your own assets would be the ideal way to go, with discounts for buying in quantity. The next best option is offering both smaller packs and larger packs (all trees, all forest items, etc.). Quote Link to comment Share on other sites More sharing options...
DaveLee Posted March 30, 2010 Share Posted March 30, 2010 If I could offer another suggestion - it might be a good idea to offer some kind of downloadable "sample tree" without the .max source files. It could be hard for people to tell from the PDFs how high quality the assets actually are. Quote Link to comment Share on other sites More sharing options...
Michael Betke Posted March 30, 2010 Author Share Posted March 30, 2010 Yes absolutly. There will be a even better solution to this very soon. You will be able to take a tour ingame and see the trees. Just waiting for the App. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Leo Posted April 1, 2010 Share Posted April 1, 2010 I think you might do best by offering several lower-priced packs, and one big one that costs less than the sum of the others. If you can automate the ordering process, selling each individual asset might not be bad, at a much higher price per item relative to the complete pack. I totally agree. It's what people usually do when selling assets on sites such as 3D02 or The3DStudio. The large pack aimed at people who wants to build a library of resources, and smaller ones to developers which only need to fill a gap (for example, I usually do trees with Pawel Olas' Lightwave plug-in, but could benefit from borrowing plants and rocks). Quote Link to comment Share on other sites More sharing options...
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