psychoanima Posted April 12, 2017 Share Posted April 12, 2017 I am seeing this beautiful looking mud/blood/etc puddle effects in a lot of games these days, is it possible to simulate something like this in LE? Quote Link to comment Share on other sites More sharing options...
cassius Posted April 12, 2017 Share Posted April 12, 2017 I have large pools in my game. I suppose you could just make them smaller, like puddles in terrain editor. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
shadmar Posted April 12, 2017 Share Posted April 12, 2017 You could use env probes, and or SSR Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
psychoanima Posted April 13, 2017 Author Share Posted April 13, 2017 You could use env probes, and or SSR Something like, to make a puddle as polygonal object and then to apply what you suggest? Quote Link to comment Share on other sites More sharing options...
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