gamecreator Posted April 12, 2017 Share Posted April 12, 2017 Is there a way for character controllers to ignore other character controllers? I couldn't find a command in the API. I'm trying to avoid wacky collisions (and possible unanticipated exploits) like these: I really wouldn't mind if characters could just pass through each other. Quote Link to comment Share on other sites More sharing options...
tjheldna Posted April 12, 2017 Share Posted April 12, 2017 Just a thought could you modify the collision response between characters in code? PhysicsDriver::GetCurrent()->SetCollisionResponse(Collision::Character, Collision::Character, 0); I don't know if that would work, but might be worth a try. 1 Quote Link to comment Share on other sites More sharing options...
gamecreator Posted April 12, 2017 Author Share Posted April 12, 2017 Holy **** you're a genius! Thank you!! 1 Quote Link to comment Share on other sites More sharing options...
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