tumira Posted April 14, 2017 Share Posted April 14, 2017 Not sure if it is just me but when I tried the Cheapwater material from the workshop , I noticed that something is drawn on to the materials (A bush plant or something ?) https://www.dropbox.com/s/vn1wau04wv5qucg/Cheapwater%20bug.jpg?dl=0 It is still the same even when I created new project and new map. Please help Quote Link to comment Share on other sites More sharing options...
SpiderPig Posted April 14, 2017 Share Posted April 14, 2017 I've noticed similar things with other models where a previously loaded texture applied to a totally different model will overlay onto it. Might be a bug... no sure. Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted April 14, 2017 Share Posted April 14, 2017 This is a community contribution and not from the official Leadwerks Engine. I'd advise sending this message to its creater: Reepblue. Quote Link to comment Share on other sites More sharing options...
tumira Posted April 14, 2017 Author Share Posted April 14, 2017 It is not causes by the cheapwater. Found out that the billboards causes this bug for me ? If I disable the billboards on the trees, the bug is gone.(to any material using transparent and refraction shader) To reproduce 1)Create new project using the FPS template 2)Create new terrain and add dirt textures 3)Create two boxes 4)Apply materials to the boxes(use different materials each) 5)Change the material shader to transparent or refraction 6)Create tree vegetation (pine01) with billboards and paint a few on the terrain. with billboards disabled https://www.dropbox.com/s/mhj3ixfkl4ysmwq/transparent%20and%20refraction%20conflict%20with%20billboards%20disabled.jpg?dl=0 with billboards enabled on the trees https://www.dropbox.com/s/gzmwdue4wr3q6b2/transparent%20and%20refraction%20conflict%20with%20billboards%20from%20trees.jpg?dl=0 the map https://www.dropbox.com/s/j1bdrvhg1hxs41l/transparent%20and%20refraction%20with%20billboards%20bug1.map?dl=0 Quote Link to comment Share on other sites More sharing options...
DooMAGE Posted June 7, 2017 Share Posted June 7, 2017 Same problem here, how we summon Reepblue? Quote My Leadwerks games! https://ragingmages.itch.io/ Link to comment Share on other sites More sharing options...
reepblue Posted June 7, 2017 Share Posted June 7, 2017 I think I just used the standard transparent shader. All I really made was the material and the script. Like Tumiar said, if mine is acting up, so would any transparent material. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted June 8, 2017 Share Posted June 8, 2017 Needs a demo to test. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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