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Question about the animation commands in Entities.


enablerbr
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im using Entity class as a base class for Mesh, Body, Corona, Camera, Light, Listener and Pivot. the question is should any of those classes use/have access to the animation commands? i wondering if i need to make Animation a seperate class from Entity.

Q6600, GTX 560Ti, 8GB DDR2, Windows 7 Home Premium 64-bit.

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In LEO it's Entity::Animate(), although it could be only Model::Animate(). No classes access methods of any other classes, they are all accessed by the game code only.

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