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Loading raw files and terrain elevation strength?


Rick
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So I'm using L3DT and using the fractal heightmap to make a 2048x2048 height map. It's light in some areas and dark in others, but when I load it into the editor there isn't much difference in terrain elevation. Everything is sort of flat even though I see bumps. Is there a way to tell LE to really make a difference in dark vs light in terrain elevation?

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