Rick Posted March 29, 2010 Share Posted March 29, 2010 So I'm using L3DT and using the fractal heightmap to make a 2048x2048 height map. It's light in some areas and dark in others, but when I load it into the editor there isn't much difference in terrain elevation. Everything is sort of flat even though I see bumps. Is there a way to tell LE to really make a difference in dark vs light in terrain elevation? Quote Link to comment Share on other sites More sharing options...
GIMPY73 Posted March 30, 2010 Share Posted March 30, 2010 Hey Rick. Once you have loaded in your heightmap , try changing the altitude > 100. Thanks Gimpy73 Quote http://www.fallingpixel.com/mac10-3d-model/26203 (MAC-10) http://www.fallingpixel.com/glock17-3d-model/26471 (Glock-17) http://www.youtube.com/user/MRGIMPY73 Link to comment Share on other sites More sharing options...
Rick Posted March 30, 2010 Author Share Posted March 30, 2010 Thanks! That worked. Quote Link to comment Share on other sites More sharing options...
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