Elmar Posted March 30, 2010 Share Posted March 30, 2010 How can i make normal mapping on the textures? How can i set normal mapping with the editor? Quote Link to comment Share on other sites More sharing options...
Jardar Posted March 30, 2010 Share Posted March 30, 2010 you need to have a seperate texture file with the normal man usually named same-as-texture(+dot3).file-extension. Your model needs a .mat file, this .mat file loads the texture information. Good luck Ill try to explain further at a later time, already late for work! Quote Win7: 3.4GHz i7, 16Gb RAM DDR3, Radeon HD 6970 2048MB Link to comment Share on other sites More sharing options...
Elmar Posted March 30, 2010 Author Share Posted March 30, 2010 Can't i do it with editor? Quote Link to comment Share on other sites More sharing options...
Raul Posted March 30, 2010 Share Posted March 30, 2010 You must use the Material Editor to create .mat files. Anyway you need the diffuse texture + normal map before creating the mat. Quote i5 2.7Ghz, GTS 450, 8GB Ram, Win7 x64; Win8 x64 rvlgames.com - my games RVL Games Facebook Page, YouTube Channel Blitzmax Link to comment Share on other sites More sharing options...
Joh Posted March 30, 2010 Share Posted March 30, 2010 mmm Do you need to create normal map texture or just let it load on your mesh? If you need to create normal map textures there are few ways: You could use Xnormal (but you'll need a low poly model and a high ppoly model) You could create normal map directly on textures and so you'll need photoshop (i think you could also use gimp) and the plugin from nvidia. If you just need to add your normal to your model you can use the material editor as other user already suggested. Quote Intel Corei7-6700, NVIDIA GeForce GTX 980, 32GB DDR4, W-10. Link to comment Share on other sites More sharing options...
cassius Posted March 30, 2010 Share Posted March 30, 2010 Yes you can use gimp or photoshop With plugins Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Elmar Posted April 1, 2010 Author Share Posted April 1, 2010 Ok, but how can i create it with material editor? Are there ani documentation about it? Quote Link to comment Share on other sites More sharing options...
Joh Posted April 1, 2010 Share Posted April 1, 2010 Ok, but how can i create it with material editor? Are there ani documentation about it? I don't think to understand.. Could you explain us what you wanna create from material editor? Material editor simply create a mat file (wich is a txt file) and write some line of code, that's all. If the question is can i create Normal map texture from material editor, the answer is no. To create a mat file (wich contains the normal map) you should select your texture 0 as diffuse, texture 1 as normal, go on shader and select mesh_diffuse_bumpmap.vert and mesh_diffuse_bumpmap_specular.frag . Quote Intel Corei7-6700, NVIDIA GeForce GTX 980, 32GB DDR4, W-10. Link to comment Share on other sites More sharing options...
cassius Posted April 1, 2010 Share Posted April 1, 2010 Use photoshop or gimp ( which is free ) to make normal maps. There are plugins for both available. If you have a texture called "wood.dds" for example call its normal map "wooddot3.dds" When your texture is loaded into your program ts normal map will be loaded automaticaly. Then you need to make a mat file. You can do this with genmat. Place a copy of genmat into your material folder, where the texture is and double click on it. Genmat is in the tools folder. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
dreamhead Posted April 1, 2010 Share Posted April 1, 2010 or crazybump great programe and very cheap and is very easy to use and it can save you a lot of time i can assure you check it out B) crazybump Quote the real world is in my head CPU-Intel® Core2 Quad CPU Q6600 @ 2.40GHz CPU Speed 2.40 GHz RAM 3.5 GB OS Microsoft Windows XP Professional (Build Service Pack 32600) Video Card GeForce 8800 GT Video Card Features- *Video RAM 512.0 MB Video RAM 256 MB 512.0 MB Hardware T&L Yes Pixel Shader version 3.0 Vertex Shader version 3.0 using:leadwerks2.3,2 [ Link to comment Share on other sites More sharing options...
Elmar Posted April 2, 2010 Author Share Posted April 2, 2010 I think my problem is larger. I have an object and texture file in dds format. And i want to set this texture to my object as normal map. Suppose i create mat file. What i must do with this .mat file? I can set to object only dds files and only in 3d max.. Quote Link to comment Share on other sites More sharing options...
Michael Betke Posted April 2, 2010 Share Posted April 2, 2010 You need to set your material file name in your 3d app before you export. The content of this .mat file should be somethig like this: texture0="abstract::YOUR-DIFFUSE-TEXTURE.dds" clamp0=0,0,0 texture1="abstract::YOUR-NORMALMAP-TEXTURE.dds" clamp1=0,0,0 blend=0 depthmask=1 depthtest=1 overlay=0 zsort=0 cullface=1 castshadows=1 specular=1.0 // Specular bumpscale=1.0 // Normalmap strenght gloss=0.700000000 shader="abstract::mesh_diffuse_bumpmap.vert","abstract::mesh_diffuse_bumpmap_specular.frag" // Shaders shadowshader="abstract::mesh_shadow.vert","abstract::mesh_shadow.frag" Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
AggrorJorn Posted April 2, 2010 Share Posted April 2, 2010 also in 3d max: in the bump slot, choose normal map instead of bitmap. then place your bump map in the first slot available. Quote Link to comment Share on other sites More sharing options...
Elmar Posted April 3, 2010 Author Share Posted April 3, 2010 How i can add new texture in material editor? In texture tab i don't see anything about it. Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted April 4, 2010 Share Posted April 4, 2010 or crazybump great programe and very cheap and is very easy to use and it can save you a lot of time i can assure you check it out B) crazybump Or ShaderMap Pro which is far more reasonably priced. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Elmar Posted April 5, 2010 Author Share Posted April 5, 2010 I can't set mat files to the object in 3d max. 3d max doesn't see my material. What is the problem? Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted April 5, 2010 Share Posted April 5, 2010 I dont have Max but I am pretty sure you can use Leadwerks .mat files in it. if thats what you are trying to do. EDIT: sorry typo should have read. I dont have Max but I am pretty sure you cant use Leadwerks .mat files in it. if thats what you are trying to do. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Elmar Posted April 5, 2010 Author Share Posted April 5, 2010 Yes, i want just it. But in 3d max i can't open mat files created in the material editor.. Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted April 5, 2010 Share Posted April 5, 2010 I am pretty sure you cant use Leadwerks .mat files in it. Thats what that should have read, sorry typo. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
AggrorJorn Posted April 5, 2010 Share Posted April 5, 2010 Take the steps shown in the images I made. When you export with Arbuz's exporter, the mat file is automaticly created with bump map information. Quote Link to comment Share on other sites More sharing options...
Elmar Posted April 5, 2010 Author Share Posted April 5, 2010 I did so and the result turned out well. But i want use material editor. I create mat files, but after don't know what to do with this mat files... Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted April 5, 2010 Share Posted April 5, 2010 What you do is the following: You make your object in 3ds max. you export it with a simple texture. Then when you are ready with exporting, replace the text from the exported mat file with the mat file text that you created in the material editor. Quote Link to comment Share on other sites More sharing options...
Elmar Posted April 5, 2010 Author Share Posted April 5, 2010 Oh, thanks. It is that what i want... Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.