tipforeveryone Posted May 7, 2017 Share Posted May 7, 2017 I want to create a pane of glass. The default transparent.shader is so good, but I want to add some glossy and environment cuble like diffuse+normal+specular+env one. Please help Quote Link to comment Share on other sites More sharing options...
macklebee Posted May 7, 2017 Share Posted May 7, 2017 I never really understood the inherent env shaders as it puts the cubemap against the emission channels for FragData2. Seems like it should be put against the diffuse color components of FragData0. Here is a shader that does this - and honestly at this point i don't know where I got it... diffuse+normal+specular+cubemap.zip I used the inherent glass textures for the diffuse, normal, and specular texture slots. I put the skybox texture as slot 4, set the blendmode to Alpha, and set cast shadows, two sided, depth test, depth mask, and z-sort to true. 3 Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
dayeon8462 Posted July 18, 2022 Share Posted July 18, 2022 @macklebee could you reupload the file? I really need it but it could'nt download..😭 Quote Link to comment Share on other sites More sharing options...
Thirsty Panther Posted July 18, 2022 Share Posted July 18, 2022 Macklebee hasn't been here for sometime. The shader you are looking for is also in this post. Quote Link to comment Share on other sites More sharing options...
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