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Leadwerks games on Facebook


mihaid
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as for mobile or web i guess it still has long way to go.

I have no intention of ever going in that direction, which in my opinion is backwards not forwards. It's not an issue of manpower or capability. I do not want our software to run in web browsers or on mobile phones, ever. I want our software to run on PCs and perhaps consoles if a particular client needs it.

 

Trying to see what kinds of crazy dead-end platforms we can force a game into is not something I want to do.

My job is to make tools you love, with the features you want, and performance you can't live without.

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