ghost811 Posted May 31, 2017 Share Posted May 31, 2017 Running Windows 10 Home x64, Leadwerks 4.3, Steam Indie Ver Start a new project. Create 2 Boxes, make box2 the child of box1, save as a prefab. Delete the boxes, place the prefab anywhere. Attempt to re size it, in any of the views, you will get a confirmation dialogue asking if you would like to break the prefab connection. Clicking yes results in EXCEPTION_ACCESS_VIOLATION with no error code and quits. 1 Quote Link to comment Share on other sites More sharing options...
Josh Posted June 4, 2017 Share Posted June 4, 2017 I'm not ignoring this. On Monday, a beta update will go out and then I will be focused on bug-fixing for the final 4.4 release. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Rick Posted June 4, 2017 Share Posted June 4, 2017 On top of this we see that the instance naming of prefabs changes if you open a new map and then go back into the original map. It looks like it changes to camel casing. This currently causes us issue as I'm expecting certain spelling of things. Quote Link to comment Share on other sites More sharing options...
ghost811 Posted June 6, 2017 Author Share Posted June 6, 2017 On 6/4/2017 at 6:23 AM, Rick said: It looks like it changes to camel casing. This currently causes us issue as I'm expecting certain spelling of things. I just noticed I am having a similar issue that might be related to to the original problem. I name everything in Camel Case including prefabs. When the prefab is first placed on the map, it is spelled exactly like the prefab. If I save the map and reopen it, all the names of the prefabs in the scene will be all lowercase. 2 Quote Link to comment Share on other sites More sharing options...
Rick Posted June 6, 2017 Share Posted June 6, 2017 Yep same issue with us. Prefabs enter the map with correct casing but reopening a map their names get changed. Pretty annoying bug. Entity names should never change like this. Quote Link to comment Share on other sites More sharing options...
Josh Posted June 13, 2017 Share Posted June 13, 2017 I probably cannot fix this in time for 4.4 since it was only reported relatively recently. Will probably leave this for the 4.5 beta build. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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