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Breaking prefab connection


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Running Windows 10 Home x64, Leadwerks 4.3, Steam Indie Ver

 

Start a new project. Create 2 Boxes, make box2 the child of box1, save as a prefab. Delete the boxes, place the prefab anywhere. Attempt to re size  it, in any of the views, you will get a confirmation dialogue asking if you would like to break the prefab connection. Clicking yes results in EXCEPTION_ACCESS_VIOLATION with no error code and quits.

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I'm not ignoring this.  On Monday, a beta update will go out and then I will be focused on bug-fixing for the final 4.4 release.

My job is to make tools you love, with the features you want, and performance you can't live without.

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On top of this we see that the instance naming of prefabs changes if you open a new map and then go back into the original map. It looks like it changes to camel casing. This currently causes us issue as I'm expecting certain spelling of things.

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On 6/4/2017 at 6:23 AM, Rick said:

It looks like it changes to camel casing. This currently causes us issue as I'm expecting certain spelling of things.

I just noticed I am having a similar issue that might be related to to the original problem. I name everything in Camel Case including prefabs. When the prefab is first placed on the map, it is spelled exactly like the prefab. If I save the map and reopen it, all the names of the prefabs in the scene will be all lowercase.

prefabs.jpg

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I probably cannot fix this in time for 4.4 since it was only reported relatively recently.  Will probably leave this for the 4.5 beta build.

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My job is to make tools you love, with the features you want, and performance you can't live without.

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