AggrorJorn Posted June 6, 2017 Share Posted June 6, 2017 I have these simple node prefabs that I place in the scene (simply called Node). I need to rename them in order to clearly know which node it is (Node_1, Node_2), but renaming them breakes the prefab connection. It would be a 'nice to have' feature when renaming a prefab in the scene does not break the connection. 2 Quote Link to comment Share on other sites More sharing options...
Josh Posted June 8, 2017 Share Posted June 8, 2017 If I do this, then if an object's name in the model changes, the prefab will not be updated. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
AggrorJorn Posted June 9, 2017 Author Share Posted June 9, 2017 Does it search the objects in the scene by name? Quote Link to comment Share on other sites More sharing options...
Josh Posted June 9, 2017 Share Posted June 9, 2017 No. So that might be the thing we want to do. I'm just saying, that is the choice that must be made. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
AggrorJorn Posted June 9, 2017 Author Share Posted June 9, 2017 Thanks for the reply. I had hoped it would be a property like the rotation or position that could simply be excluded from the ignore process. Quote Link to comment Share on other sites More sharing options...
Josh Posted June 9, 2017 Share Posted June 9, 2017 It can be. I need to think about whether that is what we want. It probably makes sense to do it like you suggest. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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