reepblue Posted June 7, 2017 Share Posted June 7, 2017 With the Standard Clone of the FPS Template, and in the AI and Events map. Sometimes upon picking up the object will cause the app to freeze. Try picking up the crate out of the pickup truck! If you comment out the update the code with this, the game doesn't lockup anymore. --self.effector:SetTargetPosition(pos,0.25) --self.effector:SetTargetRotation(rot,0.25) self.carryingEntity:PhysicsSetPosition(pos.x,pos.y,pos.z,0.25) self.carryingEntity:PhysicsSetRotation(rot,0.5) Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted June 7, 2017 Share Posted June 7, 2017 I'm actually investigating this right now. There is definitely something wrong, but the debugger isn't catching anything. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted June 12, 2017 Share Posted June 12, 2017 I think I have this fixed for next build. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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