DooMAGE Posted June 8, 2017 Share Posted June 8, 2017 (edited) Hello friends, I noticed something odd in the 4.4 beta about the volumetric lights, did something changed Josh? Before: After (4.4 beta): There is some crazy contrast going on now. I tried mess with the volumetric light slider and anything >1 will look like this. In the 4.3 the effect was more subtle and pleasant to look at even at >2 values EDIT I did some more tests, and spotlight with volumetric effect puts a black contrast in the scene, its like there is no transparency in the light: Spotlight with volumetric light ON Spotlight with volumetric light OFF Edited June 8, 2017 by DoomSlayer new tests Quote My Leadwerks games! https://ragingmages.itch.io/ Link to comment Share on other sites More sharing options...
Josh Posted June 8, 2017 Share Posted June 8, 2017 In 4.3 the volumetric lighting was blurry because it was rendered on a half-size buffer and upsampled.. In 4.4 it is rendered on the full-size buffer. I can't tell what else you are referring to in these screenshots. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
DooMAGE Posted June 8, 2017 Author Share Posted June 8, 2017 So what is happening in the last example is a normal behavior that we can expect when we use volumetric lighting? I mean, you can't even see the texture in the wall behind the window in that corridor. Quote My Leadwerks games! https://ragingmages.itch.io/ Link to comment Share on other sites More sharing options...
Josh Posted June 8, 2017 Share Posted June 8, 2017 I can't tell what I am looking at or how it is supposed to look. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted June 8, 2017 Share Posted June 8, 2017 Looks fine in my map. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
DooMAGE Posted June 8, 2017 Author Share Posted June 8, 2017 If you have a previous screenshot of the same location you showed, you would see how looks like that the volumetric light is more thick now, when enabled its hard to see what is on the other side. How it was in 4.3: So subtle and pretty Quote My Leadwerks games! https://ragingmages.itch.io/ Link to comment Share on other sites More sharing options...
Josh Posted June 8, 2017 Share Posted June 8, 2017 Oh okay, I actually do know what is going on here...try it after the next update tonight and tell me how you like it. 2 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
DooMAGE Posted June 9, 2017 Author Share Posted June 9, 2017 It's working great again. Thanks Josh 1 Quote My Leadwerks games! https://ragingmages.itch.io/ Link to comment Share on other sites More sharing options...
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