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Exception Access Violation on Viewport Click


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Hey everyone, 

I'm an old user of LE2 and recently got the itch to come back and make games. For the past few days I've been trying to fix a windows exception with no luck. I've covered almost every forum post on here about windows exceptions and intel graphics but nothing I try works, so here I am.

My Problem: I can start up LE4 just fine and get into the Editor. I can click on any button around the editor, including the side bars and toolbar. I can even right click the viewport and move my mouse around, realtime rendering works too. But as soon I left click any of the viewports, the windows exception pops up.

I'm using a laptop with integrated intel graphics (iris pro 6100) with the most up-to-date drivers (15.40.34.64.4624). I have already downloaded and installed legacy drivers as well as beta drivers to no avail. I'm running windows 8.1 and have installed almost every visual c++ redistro under the sun. Below is my log file.

Syncing Workshop Items...
Initializing OpenGL graphics driver...
OpenGL version 440
GLSL version 440
Device: Intel(R) Iris(TM) Graphics 6100
Loading texture "C:/Users/Jonathan/Documents/Leadwerks/Projects/Test/Materials/Common/bfn.tex"...
Loading shader "C:/Users/Jonathan/Documents/Leadwerks/Projects/Test/Shaders/Editor/terraintool.shader"...
Loading shader "C:/Users/Jonathan/Documents/Leadwerks/Projects/Test/Shaders/Editor/wireframe.shader"...
Loading shader "C:/Users/Jonathan/Documents/Leadwerks/Projects/Test/Shaders/Editor/solid.shader"...
Deleting shader "C:/Users/Jonathan/Documents/Leadwerks/Projects/Test/Shaders/Editor/solid.shader"
Loading shader "C:/Users/Jonathan/Documents/Leadwerks/Projects/Test/Shaders/Model/default.shader"...
Loading shader "C:/Users/Jonathan/Documents/Leadwerks/Projects/Test/Shaders/Editor/grid.shader"...
Loading shader "C:/Users/Jonathan/Documents/Leadwerks/Projects/Test/Shaders/Lighting/ambientlight.shader"...
Loading font "C:/Windows/Fonts/Arial.ttf"...
Loading shader "C:/Users/Jonathan/Documents/Leadwerks/Projects/Test/Shaders/Drawing/drawtext.shader"...
Loading shader "C:/Users/Jonathan/Documents/Leadwerks/Projects/Test/Shaders/Drawing/drawprimitive.shader"...
Loading shader "C:/Users/Jonathan/Documents/Leadwerks/Projects/Test/Shaders/Model/Animated/default.shader"...
Loading shader "C:/Users/Jonathan/Documents/Leadwerks/Projects/Test/Shaders/Misc/occlusionquery.shader"...
Loading shader "C:/Users/Jonathan/Documents/Leadwerks/Projects/Test/Shaders/Model/Shadow/shadow+animation.shader"...
Loading shader "C:/Users/Jonathan/Documents/Leadwerks/Projects/Test/Shaders/Lighting/directionallight.shader"...
Loading map "C:\Users\Jonathan\Documents\Leadwerks\Projects\Test\Maps\start.map"...
Loading material "C:/Users/Jonathan/Documents/Leadwerks/Projects/Test/Materials/Icons/directionallight.mat"...
Loading shader "C:/Users/Jonathan/Documents/Leadwerks/Projects/Test/Shaders/Editor/sprite.shader"...
Loading texture "C:/Users/Jonathan/Documents/Leadwerks/Projects/Test/Materials/Icons/directionallight.tex"...
Loading shader "C:/Users/Jonathan/Documents/Leadwerks/Projects/Test/Shaders/Lighting/directionallight.shader"...

Any insight, ideas, or suggestions would be greatly appreciated.

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I think I have the same chip in my machine at work.  I will update to the latest driver and see if I can produce the error.

My job is to make tools you love, with the features you want, and performance you can't live without.

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