DooMAGE Posted June 19, 2017 Share Posted June 19, 2017 The new bloom is very good and also looks like there is better performance too. But I am finding that the water is looking too bright and has some lack of reflection details when the bloom is enabled. I was usign another bloom solution and the water don't was affected by the bloom. Its a bug or somehow I can adjust it to look more like the second example? New Bloom (loss of reflection details, water too bright): Shadmar bloom (08_pp_bloom.lua) : Quote My Leadwerks games! https://ragingmages.itch.io/ Link to comment Share on other sites More sharing options...
Josh Posted June 19, 2017 Share Posted June 19, 2017 My bloom is not based on Shadmar's. I just modified my blurring routine to use more samples and adjusted the cutoff and exposure values. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
DooMAGE Posted June 19, 2017 Author Share Posted June 19, 2017 2 minutes ago, Josh said: My bloom is not based on Shadmar's. I just modified my blurring routine to use more samples and adjusted the cutoff and exposure values. Yeah and I like it There is some value that I can mess to make the water less bright? Quote My Leadwerks games! https://ragingmages.itch.io/ Link to comment Share on other sites More sharing options...
Josh Posted June 19, 2017 Share Posted June 19, 2017 There are two variables in the shader called "cutoff" and "overdrive" or something like that. Adjust those in the shader editor. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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