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Adding animations from Mixamo


karmacomposer
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1 hour ago, karmacomposer said:

Choose one animation?  How do I get all of them in there afterwards?

Mike

Do exactly what I, marcousik, and gamecreator posted. Apply the animation to the model in Mixamo and then export the animation as FBX with SKIN. You will end up with several single sequence animated meshes. Use the LE Model Editor to load the animations onto your base model, save the file, and then party.

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OK. I will try that later today.  Thank you.

Mike

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I just cannot get Mixamo to import the turtle (or any model) with textures, even though they are perfect in UU3D before I upload and when I export the rigged obj file from Mixamo to fbx - no animations are saved with it even though I went through all the trouble of adding animations and saving them to the character.

I just don't know what I am doing wrong here.

Mike

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On 6/25/2017 at 2:32 AM, Marcousik said:

That's what I was saying, I don't understand where is your problem,  you have to do this and nothing else:

1) upload your characters .obj in mixamo

2) Let MIxamo build an auto-rig Skeleton, and choose one animation

3) export/download as .fbx WITH skin !!

4) Put .fbx in a folder, Leadwerks does the rest of the job, your turtle will jump and run.

You don't need to load any animation out of an other model !

Ask if you encounter problems... 

 

4 hours ago, karmacomposer said:

I just cannot get Mixamo to import the turtle (or any model) with textures, even though they are perfect in UU3D before I upload and when I export the rigged obj file from Mixamo to fbx - no animations are saved with it even though I went through all the trouble of adding animations and saving them to the character.

I just don't know what I am doing wrong here.

Mike

Did you perform step 2?

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The textures are not absolut necessery in Mixamo I think...You can  add the textures/Materials with Leadwerks.

But look that you do NOT export your Character instead of your animation !! So under Tab "My Assets" \ "My Animations" > Select > Queue Download.

 

 

 

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Do I just add ONE animation and no more.  If so, how do I get the rest of the animations in the character's file?

Mike

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OK, that worked.  I did all the steps and added ONLY one idle animation and he came into Leadwerks with no textures, but does animate in the idle position.  Now, how do I get the rest of the animations in there?

Mike

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My big problem is that if I upload as obj, it compresses all materials down to one.  In FBX, it comes in with color but never offers the With Skin option on export, which is all important here.  I was able to get a non-textured object rigged and animated in Mixamo and then working in Leadwerks.  I was also able to add a walk animation to the existing rigged model, but with no chance of texturing it properly (I have both a texture atlas/UV Map and separate textures and neither will work without all the materials being converted to one - I need them separated out so I can apply the correct texture to the correct material group.

How do I do this?

Mike

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So I was able to get fbx to work in Mixamo and I was able to get two animations working.  HOWEVER, if I attempt to texture the various materials within the Leadwerks model editor, then the animations break.  Just the eyes animate or it just stands still and does nothing.

I am stuck as to how to rig, animate and get the model into Leadwerks fully textured and working.

Mike

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Leadwerks, Mixamo all of this really need time to become acquainted with...

You have to study the tutorials Josh or other users made... And try, test, experiment yourself. That's the deal I think to successfully build something.

Whatever, what do you have as shaders on your used materials ?? They have to be out of "Animating" shaders. YourProjectName\Shaders\Model\Animated.

 

 

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Oh.  I did not know that.  I'll check those out.

Mike

MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 980 GTX with 16gb vram / SSD drives

MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1060 GTX with 8gb vram / SSD drives

Alienware Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1070 Ti with 16gb vram / SSD drives

My Patreon page: https://www.patreon.com/michaelfelkercomposer

My music for sale: https://www.tgcstore.net/category/513?format=all&perpage=30&textures=undefined&price=all&order=default&artists[]=87213

Custom synths and sounds - http://www.supersynths.com

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Marcousik,

That was the missing piece! I was able to texture my character and all animations are working now.  I did not realize there were animated shaders for animated characters/models.

This is AWESOME!

Thank you for your advice - everyone.

Now to get it working with a 3rd person camera.

Mike

MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 980 GTX with 16gb vram / SSD drives

MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1060 GTX with 8gb vram / SSD drives

Alienware Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1070 Ti with 16gb vram / SSD drives

My Patreon page: https://www.patreon.com/michaelfelkercomposer

My music for sale: https://www.tgcstore.net/category/513?format=all&perpage=30&textures=undefined&price=all&order=default&artists[]=87213

Custom synths and sounds - http://www.supersynths.com

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