macklebee Posted June 25, 2017 Share Posted June 25, 2017 1 hour ago, karmacomposer said: Choose one animation? How do I get all of them in there afterwards? Mike Do exactly what I, marcousik, and gamecreator posted. Apply the animation to the model in Mixamo and then export the animation as FBX with SKIN. You will end up with several single sequence animated meshes. Use the LE Model Editor to load the animations onto your base model, save the file, and then party. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
karmacomposer Posted June 25, 2017 Author Share Posted June 25, 2017 OK. I will try that later today. Thank you. Mike Quote MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 980 GTX with 16gb vram / SSD drives MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1060 GTX with 8gb vram / SSD drives Alienware Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1070 Ti with 16gb vram / SSD drives My Patreon page: https://www.patreon.com/michaelfelkercomposer My music for sale: https://www.tgcstore.net/category/513?format=all&perpage=30&textures=undefined&price=all&order=default&artists[]=87213 Custom synths and sounds - http://www.supersynths.com Link to comment Share on other sites More sharing options...
tjheldna Posted June 25, 2017 Share Posted June 25, 2017 On 2017-6-24 at 9:58 PM, macklebee said: Leadwerks will only allow you to load animations onto an existing rigged model that has the exact same bone names and hierarchy. I did not know that thanks macklebee! I'm going to have to test this out. Quote Link to comment Share on other sites More sharing options...
karmacomposer Posted June 26, 2017 Author Share Posted June 26, 2017 I just cannot get Mixamo to import the turtle (or any model) with textures, even though they are perfect in UU3D before I upload and when I export the rigged obj file from Mixamo to fbx - no animations are saved with it even though I went through all the trouble of adding animations and saving them to the character. I just don't know what I am doing wrong here. Mike Quote MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 980 GTX with 16gb vram / SSD drives MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1060 GTX with 8gb vram / SSD drives Alienware Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1070 Ti with 16gb vram / SSD drives My Patreon page: https://www.patreon.com/michaelfelkercomposer My music for sale: https://www.tgcstore.net/category/513?format=all&perpage=30&textures=undefined&price=all&order=default&artists[]=87213 Custom synths and sounds - http://www.supersynths.com Link to comment Share on other sites More sharing options...
macklebee Posted June 26, 2017 Share Posted June 26, 2017 On 6/25/2017 at 2:32 AM, Marcousik said: That's what I was saying, I don't understand where is your problem, you have to do this and nothing else: 1) upload your characters .obj in mixamo 2) Let MIxamo build an auto-rig Skeleton, and choose one animation 3) export/download as .fbx WITH skin !! 4) Put .fbx in a folder, Leadwerks does the rest of the job, your turtle will jump and run. You don't need to load any animation out of an other model ! Ask if you encounter problems... 4 hours ago, karmacomposer said: I just cannot get Mixamo to import the turtle (or any model) with textures, even though they are perfect in UU3D before I upload and when I export the rigged obj file from Mixamo to fbx - no animations are saved with it even though I went through all the trouble of adding animations and saving them to the character. I just don't know what I am doing wrong here. Mike Did you perform step 2? Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Marcousik Posted June 27, 2017 Share Posted June 27, 2017 The textures are not absolut necessery in Mixamo I think...You can add the textures/Materials with Leadwerks. But look that you do NOT export your Character instead of your animation !! So under Tab "My Assets" \ "My Animations" > Select > Queue Download. Quote Link to comment Share on other sites More sharing options...
karmacomposer Posted June 27, 2017 Author Share Posted June 27, 2017 Do I just add ONE animation and no more. If so, how do I get the rest of the animations in the character's file? Mike Quote MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 980 GTX with 16gb vram / SSD drives MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1060 GTX with 8gb vram / SSD drives Alienware Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1070 Ti with 16gb vram / SSD drives My Patreon page: https://www.patreon.com/michaelfelkercomposer My music for sale: https://www.tgcstore.net/category/513?format=all&perpage=30&textures=undefined&price=all&order=default&artists[]=87213 Custom synths and sounds - http://www.supersynths.com Link to comment Share on other sites More sharing options...
karmacomposer Posted June 27, 2017 Author Share Posted June 27, 2017 OK, that worked. I did all the steps and added ONLY one idle animation and he came into Leadwerks with no textures, but does animate in the idle position. Now, how do I get the rest of the animations in there? Mike Quote MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 980 GTX with 16gb vram / SSD drives MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1060 GTX with 8gb vram / SSD drives Alienware Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1070 Ti with 16gb vram / SSD drives My Patreon page: https://www.patreon.com/michaelfelkercomposer My music for sale: https://www.tgcstore.net/category/513?format=all&perpage=30&textures=undefined&price=all&order=default&artists[]=87213 Custom synths and sounds - http://www.supersynths.com Link to comment Share on other sites More sharing options...
karmacomposer Posted June 27, 2017 Author Share Posted June 27, 2017 My big problem is that if I upload as obj, it compresses all materials down to one. In FBX, it comes in with color but never offers the With Skin option on export, which is all important here. I was able to get a non-textured object rigged and animated in Mixamo and then working in Leadwerks. I was also able to add a walk animation to the existing rigged model, but with no chance of texturing it properly (I have both a texture atlas/UV Map and separate textures and neither will work without all the materials being converted to one - I need them separated out so I can apply the correct texture to the correct material group. How do I do this? Mike Quote MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 980 GTX with 16gb vram / SSD drives MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1060 GTX with 8gb vram / SSD drives Alienware Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1070 Ti with 16gb vram / SSD drives My Patreon page: https://www.patreon.com/michaelfelkercomposer My music for sale: https://www.tgcstore.net/category/513?format=all&perpage=30&textures=undefined&price=all&order=default&artists[]=87213 Custom synths and sounds - http://www.supersynths.com Link to comment Share on other sites More sharing options...
karmacomposer Posted June 27, 2017 Author Share Posted June 27, 2017 So I was able to get fbx to work in Mixamo and I was able to get two animations working. HOWEVER, if I attempt to texture the various materials within the Leadwerks model editor, then the animations break. Just the eyes animate or it just stands still and does nothing. I am stuck as to how to rig, animate and get the model into Leadwerks fully textured and working. Mike Quote MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 980 GTX with 16gb vram / SSD drives MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1060 GTX with 8gb vram / SSD drives Alienware Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1070 Ti with 16gb vram / SSD drives My Patreon page: https://www.patreon.com/michaelfelkercomposer My music for sale: https://www.tgcstore.net/category/513?format=all&perpage=30&textures=undefined&price=all&order=default&artists[]=87213 Custom synths and sounds - http://www.supersynths.com Link to comment Share on other sites More sharing options...
Marcousik Posted June 28, 2017 Share Posted June 28, 2017 Leadwerks, Mixamo all of this really need time to become acquainted with... You have to study the tutorials Josh or other users made... And try, test, experiment yourself. That's the deal I think to successfully build something. Whatever, what do you have as shaders on your used materials ?? They have to be out of "Animating" shaders. YourProjectName\Shaders\Model\Animated. Quote Link to comment Share on other sites More sharing options...
karmacomposer Posted June 28, 2017 Author Share Posted June 28, 2017 Oh. I did not know that. I'll check those out. Mike Quote MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 980 GTX with 16gb vram / SSD drives MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1060 GTX with 8gb vram / SSD drives Alienware Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1070 Ti with 16gb vram / SSD drives My Patreon page: https://www.patreon.com/michaelfelkercomposer My music for sale: https://www.tgcstore.net/category/513?format=all&perpage=30&textures=undefined&price=all&order=default&artists[]=87213 Custom synths and sounds - http://www.supersynths.com Link to comment Share on other sites More sharing options...
AggrorJorn Posted June 28, 2017 Share Posted June 28, 2017 Have a look at this video around: 5:24 (video is leadwerks 3, but a lot of info still applies) Quote Link to comment Share on other sites More sharing options...
karmacomposer Posted June 28, 2017 Author Share Posted June 28, 2017 Marcousik, That was the missing piece! I was able to texture my character and all animations are working now. I did not realize there were animated shaders for animated characters/models. This is AWESOME! Thank you for your advice - everyone. Now to get it working with a 3rd person camera. Mike Quote MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 980 GTX with 16gb vram / SSD drives MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1060 GTX with 8gb vram / SSD drives Alienware Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1070 Ti with 16gb vram / SSD drives My Patreon page: https://www.patreon.com/michaelfelkercomposer My music for sale: https://www.tgcstore.net/category/513?format=all&perpage=30&textures=undefined&price=all&order=default&artists[]=87213 Custom synths and sounds - http://www.supersynths.com Link to comment Share on other sites More sharing options...
gamecreator Posted June 28, 2017 Share Posted June 28, 2017 See, that's strange because for me Leadwerks detected and set that automatically (I thought it did that when it detected bones). But glad to hear it's up and running now. Quote Link to comment Share on other sites More sharing options...
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