cocopino Posted April 2, 2010 Share Posted April 2, 2010 Hi there, I can't seem to find how to interact with LUA using Blitzmax, the function "GetLuaState()" as seen in the tutorial doesn't seem to exist in Bmax... I can see the lua scripts are working fine (my models are being animated for example), but how do I pass arguments from my Bmax program to the current lua "session"? Thanks! EDIT: sorry found it: luastate.L Quote desktop: Quad core Q6600 + 4GB + ATI HD4890 + XP laptop: Dual core T6400 + 4 GB + NVidia 9600M GT + Vista 32 Link to comment Share on other sites More sharing options...
Josh Posted April 2, 2010 Share Posted April 2, 2010 You can use the global variable "luastate", but you are right the function should be added. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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