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Passing parameters from Blitzmax to LUA


cocopino
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Hi there,

 

I can't seem to find how to interact with LUA using Blitzmax, the function "GetLuaState()" as seen in the tutorial doesn't seem to exist in Bmax...

I can see the lua scripts are working fine (my models are being animated for example), but how do I pass arguments from my Bmax program to the current lua "session"?

 

Thanks!

 

EDIT: sorry found it:

luastate.L

desktop: Quad core Q6600 + 4GB + ATI HD4890 + XP

laptop: Dual core T6400 + 4 GB + NVidia 9600M GT + Vista 32

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