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PhysicsSetPosition and rotation not listed


AggrorJorn
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I think Josh mentioned somewhere that kinematic joints are ment to replace those commands and allthough they can still be used, it is adviced to use new ones. That is the reason they are removed from the reference.

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PhysicsSetPosition and PhysicsSetRotation have been removed from the docs and are only included in the engine for backwards compatibility.  The kinematic joint works much better.

My job is to make tools you love, with the features you want, and performance you can't live without.

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thx Josh, one more thing, would this be right (as part of a script): 

 

local JointExample=Joint:Kinematic(number posx, number posy, number posz, Entity entity)

JointExample:SetTargetRotation(Vec3 rotation, number blend=0.5)   -- this will rotate the entity atached

?

thx

 

 

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