AggrorJorn Posted June 28, 2017 Share Posted June 28, 2017 In the Entity class API documentation: https://www.leadwerks.com/docs.php?page=API-Reference_Object_Entity, the commands https://www.leadwerks.com/docs?page=API-Reference_Object_Entity_PhysicsSetPosition and https://www.leadwerks.com/docs?page=API-Reference_Object_Entity_PhysicsSetRotation are not listed. Quote Link to comment Share on other sites More sharing options...
Core Posted June 28, 2017 Share Posted June 28, 2017 I think Josh mentioned somewhere that kinematic joints are ment to replace those commands and allthough they can still be used, it is adviced to use new ones. That is the reason they are removed from the reference. Quote Link to comment Share on other sites More sharing options...
gamecreator Posted June 28, 2017 Share Posted June 28, 2017 I used world->FindEntity yesterday and was surprised to not find it in the docs either. I assume that one is an unofficial function but it would be nice to know this somehow, for every function (whether they're unofficial or yet to be documented). Quote Link to comment Share on other sites More sharing options...
Josh Posted July 5, 2017 Share Posted July 5, 2017 PhysicsSetPosition and PhysicsSetRotation have been removed from the docs and are only included in the engine for backwards compatibility. The kinematic joint works much better. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Marcousik Posted July 5, 2017 Share Posted July 5, 2017 Could we get an example for those new functions ? Joint Kinematic(number posx, number posy, number posz, Entity entity) For example for this one, what should be (posx, posy, posz) ? The entity:GetPosition(true) ?? thx Quote Link to comment Share on other sites More sharing options...
Josh Posted July 5, 2017 Share Posted July 5, 2017 Yes, that is what I would use. The other relevant functions are SetTargetPosition(), SetTargetRotation(), and SetFriction(). Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Marcousik Posted July 5, 2017 Share Posted July 5, 2017 thx Josh, one more thing, would this be right (as part of a script): local JointExample=Joint:Kinematic(number posx, number posy, number posz, Entity entity) JointExample:SetTargetRotation(Vec3 rotation, number blend=0.5) -- this will rotate the entity atached ? thx Quote Link to comment Share on other sites More sharing options...
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