Marleys Ghost Posted April 2, 2010 Share Posted April 2, 2010 The Q is, does it work? Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
macklebee Posted April 2, 2010 Share Posted April 2, 2010 strangely enough it works in the editor (kind of) via lua, but it doesn't work in bmax... even when the createdecal() is performed in a lua object script and loaded into a bmax program... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Marleys Ghost Posted April 2, 2010 Author Share Posted April 2, 2010 basically I am at the same stage I was last time I tried to use it but in C++ .. http://www.leadwerks.com/forum/viewtopic.php?f=3&t=5433&hilit=createdecal The material loads and gets freed and the whole thing goes through the motions no errors but no decals either Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
franck22000 Posted April 2, 2010 Share Posted April 2, 2010 Hello Marley i have reported this issue here: http://leadwerks.com/werkspace/index.php?/tracker/issue-78-decals-are-not-working-in-c/ Josh is asking for a compiled example maybe you can provide it ? Quote You guys are going to be the death of me. Josh Link to comment Share on other sites More sharing options...
Marleys Ghost Posted April 2, 2010 Author Share Posted April 2, 2010 A compiled example? Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
franck22000 Posted April 2, 2010 Share Posted April 2, 2010 Just a working source code sorry, so Josh can run it and look at the bug Im going to make it but tommorow, i am to tired to do it now, im going to bed ( 2h00 AM in france) Quote You guys are going to be the death of me. Josh Link to comment Share on other sites More sharing options...
Marleys Ghost Posted April 3, 2010 Author Share Posted April 3, 2010 Just a working source code lol well thats the problem how would one know its a working source code when no decals are produced but also no errors, its simply code that runs Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
franck22000 Posted April 3, 2010 Share Posted April 3, 2010 yep, im agree with you but Josh is asking for it so.... im going to do it Quote You guys are going to be the death of me. Josh Link to comment Share on other sites More sharing options...
Marleys Ghost Posted April 3, 2010 Author Share Posted April 3, 2010 I used an example by MasterXilo to test different versions in C++ last year. http://www.leadwerks.com/forum/viewtopic.php?f=3&t=5433#wrapheader Masterxilo's post I borrowed the code from: http://forum.leadwerks.com/viewtopic.php?f=2&t=3121&hilit=decal I have not seen a working example for Bmax. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Josh Posted April 3, 2010 Share Posted April 3, 2010 lol well thats the problem how would one know its a working source code when no decals are produced but also no errors, its simply code that runs lol I'll figure it out. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted April 3, 2010 Share Posted April 3, 2010 Fixed for 2.32. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Marleys Ghost Posted April 3, 2010 Author Share Posted April 3, 2010 So a sync is in order now then thank you Josh. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Marleys Ghost Posted August 24, 2010 Author Share Posted August 24, 2010 Anyone had any success with CreateDecal() in Bmax yet? Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
franck22000 Posted August 31, 2010 Share Posted August 31, 2010 Hum i tried in C++ few days ago and i was unable to get it working, Josh can you take a look please, we really need to get decals working Quote You guys are going to be the death of me. Josh Link to comment Share on other sites More sharing options...
macklebee Posted August 31, 2010 Share Posted August 31, 2010 It does work in bmax... and lua. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
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