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Renaming A Model Renames Everything


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If you drag a model into a scene, like the Goblin or the Barbarian, then go to the Scene tab and change its name, all children (like bones) will be renamed to the model name as well.  Child names should be left as they are so you can identify bones if you need to.

(If you rename a child, however, its children will NOT be renamed.)

Default 4.4.

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That only happens when you have the base model and all of its children selected. Just click the parent / base model in the Scene tab. A quick way to tell if you have more than just the object / asset selected will be if the Name property value is '<different>' instead of the object / asset's name.

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macklebee's channel

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With some properties, I make the assumption the user does not wish to rename all selected children.  For example, if you set the mass of an entity, only the top-level entity is affected.  Color, on the other hand, will affect every selected child.  It's a strange design decision I had to make, but most of the time no one notices (which means it is doing what people expect).

Perhaps the name property should work like the mass property does.

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