gamecreator Posted July 1, 2017 Share Posted July 1, 2017 If you drag a model into a scene, like the Goblin or the Barbarian, then go to the Scene tab and change its name, all children (like bones) will be renamed to the model name as well. Child names should be left as they are so you can identify bones if you need to. (If you rename a child, however, its children will NOT be renamed.) Default 4.4. Quote Link to comment Share on other sites More sharing options...
macklebee Posted July 2, 2017 Share Posted July 2, 2017 That only happens when you have the base model and all of its children selected. Just click the parent / base model in the Scene tab. A quick way to tell if you have more than just the object / asset selected will be if the Name property value is '<different>' instead of the object / asset's name. 1 Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
gamecreator Posted July 2, 2017 Author Share Posted July 2, 2017 Ah, that's what that is! Thank you. Disregard bug report then. Though to nitpick a bit, it may be more helpful to display <multiple entities selected> instead. Quote Link to comment Share on other sites More sharing options...
Josh Posted July 7, 2017 Share Posted July 7, 2017 With some properties, I make the assumption the user does not wish to rename all selected children. For example, if you set the mass of an entity, only the top-level entity is affected. Color, on the other hand, will affect every selected child. It's a strange design decision I had to make, but most of the time no one notices (which means it is doing what people expect). Perhaps the name property should work like the mass property does. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
gamecreator Posted July 7, 2017 Author Share Posted July 7, 2017 Though I can't see a need to rename all children to the same thing, I don't mind that option being there as long as the workaround only takes an extra click (selecting just the parent). I'd much rather you fix the character controller and the GUI instead of mess with things like this. Quote Link to comment Share on other sites More sharing options...
Josh Posted July 7, 2017 Share Posted July 7, 2017 Ah, the old bait and switch bug report. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
gamecreator Posted July 7, 2017 Author Share Posted July 7, 2017 LOL! Quote Link to comment Share on other sites More sharing options...
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