Angelwolf Posted July 3, 2017 Share Posted July 3, 2017 (edited) I'm not sure quite what's happened here. I can no longer texture a single surface. If I click on the 'Select Face' button, then choose my surface, there is no option to change the texture under the 'Scene' tab on the right. If I use the 'Select Object' button, I can texture the entire object. Any ideas why this might be happening? I'm also having trouble working out exactly how Environment Probes work. From what I'm aware, you click on Create then Environment Probe, then adjust the size of the probe. Then click 'Tools > Build Global Illumination'. I seem to recall probes giving a nice reflection effect, but this doesn't seem to be happening either? I've also returned to Leadwerks after not using it for quite some time. My laptop died and I've finally gotten around to getting a shiny new desktop system instead! Edited July 3, 2017 by Angelwolf Added Environmental probes question! Quote My Games: Nightmare Prism:::WolfTale:::Dungeon Creeper:::Despair of Ordinary Men:::Piano Simulator 2016:::House (W.I.P) Link to comment Share on other sites More sharing options...
Christian Clavet Posted July 3, 2017 Share Posted July 3, 2017 Hi, Angelwolf! Quote I can no longer texture a single surface. If I click on the 'Select Face' button, then choose my surface, there is no option to change the texture under the 'Scene' tab on the right. If I use the 'Select Object' button, I can texture the entire object. Any ideas why this might be happening? I've tried and it work. Can you recheck and do it the same as I do as: 1 - Select the brush you need to change with the "select object" icon 2 - Once the object is selected (red), press the "select face" icon 3 - Click on the face you want to change, it should become red (only the face you want) 4 - Drag a material over it from the ASSET tab. The materials are spheres. Quote I'm also having trouble working out exactly how Environment Probes work. From what I'm aware, you click on Create then Environment Probe, then adjust the size of the probe. Then click 'Tools > Build Global Illumination'. I seem to recall probes giving a nice reflection effect, but this doesn't seem to be happening either? You seem to use it right. That are the steps I'm used to do. If you want the nice reflection effects, you need also to add (with the reflection probes), the SSR shader (Screen space reflection) on the post process filter list. If you look the screenshot, the SSR post process filter is ON and if you look at the truck, there is nice reflections on it. Be careful that the SSR will use the specularity factor on all the environment to do it's trick. Some models you have in your map might have too much reflections. I had to tweak the values on the building you see in the screenshot has it was too shiny and had a grass mesh giving reflections. Just lowered the specularity a bit on the material and it fixed it. 1 Quote Link to comment Share on other sites More sharing options...
Angelwolf Posted July 3, 2017 Author Share Posted July 3, 2017 Thank you so much! It was the SSR shader that was missing! Of course, I needed to drag it from the asset tab! Doh! Thanks for the fast answers - I can get underway again. Funny how after a while without using the system, you seem to remember the more complex bits but forget the simple ones. Quote My Games: Nightmare Prism:::WolfTale:::Dungeon Creeper:::Despair of Ordinary Men:::Piano Simulator 2016:::House (W.I.P) Link to comment Share on other sites More sharing options...
Christian Clavet Posted July 3, 2017 Share Posted July 3, 2017 Same for me. I was not using Leadwerks for a while, then 4.4 released just before 3 day weekend. Good time to get into it again. It has improved so much since then!! Quote Link to comment Share on other sites More sharing options...
Angelwolf Posted July 5, 2017 Author Share Posted July 5, 2017 Is there a way in which I can still make some textures have a matt effect, as opposed to the sleek shine provided by the SSR shader and environment probe? Quote My Games: Nightmare Prism:::WolfTale:::Dungeon Creeper:::Despair of Ordinary Men:::Piano Simulator 2016:::House (W.I.P) Link to comment Share on other sites More sharing options...
Christian Clavet Posted July 5, 2017 Share Posted July 5, 2017 Yes, Simply set the specularity of the material to a lower value. 1 Quote Link to comment Share on other sites More sharing options...
Angelwolf Posted July 5, 2017 Author Share Posted July 5, 2017 Thank you again, Christian, that's exactly what I was looking for! Quote My Games: Nightmare Prism:::WolfTale:::Dungeon Creeper:::Despair of Ordinary Men:::Piano Simulator 2016:::House (W.I.P) Link to comment Share on other sites More sharing options...
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