dad Posted July 9, 2017 Share Posted July 9, 2017 Hey, I seem to have an issue with shadows being cast/spread on my models. and I don't know what's causing it. For reference here's an image of what it looks like in Blender: Here's an overview of my material settings: The lighting settings are the standard the scene loads up with. also, there are no shaders or any sort of post processing added. Any help is very much appreciated. Quote Link to comment Share on other sites More sharing options...
Solution tjheldna Posted July 9, 2017 Solution Share Posted July 9, 2017 Hi Newbie, Thats not shadows, thats your meshes normals all out of shape. There are two things you can do here. Fix the normals in your modeling program, it will be called something like smoothing groups. Or In LE you can edit this also in the model editor->Tools->Calculate Normals. Experiment with the results but I would choose 'Angular Threshold' and play with the angle value. The number you choose will depend on the model. My opinion would be fixing it in your modeling program. I only know Modo so I could only tell you how to do it in that. Quote Link to comment Share on other sites More sharing options...
dad Posted July 9, 2017 Author Share Posted July 9, 2017 Calculating the normals inside the model editor worked perfectly, thanks! Quote Link to comment Share on other sites More sharing options...
tjheldna Posted July 10, 2017 Share Posted July 10, 2017 Appologies dad, I thought Newbie was your username at a quick glance . Glad it worked! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.