SpiderPig Posted April 3, 2010 Share Posted April 3, 2010 I want to make my own terrain generator/editor with LOD levels, and the built in surface commands are two slow for me..so I'm going to use OpenGL. But before I go any further with it...would it be possible to set up the terrain model some how to accept leadwerks collision commands, with vehicles and controllers? Everything..? I havn't gone far with this project yet...jsut want to see if its all possible..=] Thanks=] Quote Link to comment Share on other sites More sharing options...
Masterxilo Posted April 4, 2010 Share Posted April 4, 2010 would it be possible to set up the terrain model some how to accept leadwerks collision commands, with vehicles and controllers? If you create an le mesh/surface equivalent of it once you're happy with it and set it up as collision tree (http://www.leadwerks.com/wiki/index.php?title=Bodies#CreateBodyTree) then yes. A newton heightfield might be more efficient but there are no commands exposed for that. This will only make the physics work, the raycasting commands won't detect the mesh I suppose. Getting the rendering/lighting to look correct with a custom drawn object will be a pain... Quote Hurricane-Eye Entertainment - Site, blog. Link to comment Share on other sites More sharing options...
SpiderPig Posted April 4, 2010 Author Share Posted April 4, 2010 Hmmm, thanks Masterxilo, I had a feeling lighting would be a pain...I'll have to give it more thought=] maybe the surface commands are the best shot, though they're awfully slow when changeing a vertexs postion.. I'll do reasearch thanks, Quote Link to comment Share on other sites More sharing options...
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