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Problem running LEO


Chiblue
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Now I have developed most of the technology I need for my project I am decided to build my project using LEO rather than Gamelib, for no other reason than sometimes Gamelib causes multiple circular references and building my own classes i can be more puristic for my game needs...

 

anyway, I keep getting this message when I run the shell program,

 

ERROR: unable to find DLL function: ControllerCrouched

 

I am running 2.31, i was not getting this with Gamelib, any suggestions would be helpful..

If it's not Tactical realism then you are just playing..

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I have found that ERROR: unable to find DLL function: XXX often meant I had the wrong version DLL in the apps path or no DLL in apps path.

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How do you get circular references with GameLib?

 

It's not actually Gamelib that has the circular reference issue, but due to the scene class referencing game class when you try to add additional classes unless you play games with the code you get circular references.... plus the gamelib does a lot of stuff I do not need or had to rewrite some of the code to work differently... sorry i am not criticising gamelib in anyway, it has some very useful code but I am moving away from it becuase I want to clean up my source to only use the functions I need...

If it's not Tactical realism then you are just playing..

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I want to clean up my source to only use the functions I need...
C++ doesn't compile functions which you don't call in your code. Else you would get huge exe files when including any STL file, windows file, or any other standard library.

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