Chiblue Posted April 4, 2010 Share Posted April 4, 2010 Now I have developed most of the technology I need for my project I am decided to build my project using LEO rather than Gamelib, for no other reason than sometimes Gamelib causes multiple circular references and building my own classes i can be more puristic for my game needs... anyway, I keep getting this message when I run the shell program, ERROR: unable to find DLL function: ControllerCrouched I am running 2.31, i was not getting this with Gamelib, any suggestions would be helpful.. Quote If it's not Tactical realism then you are just playing.. Link to comment Share on other sites More sharing options...
Marleys Ghost Posted April 4, 2010 Share Posted April 4, 2010 I have found that ERROR: unable to find DLL function: XXX often meant I had the wrong version DLL in the apps path or no DLL in apps path. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Canardia Posted April 4, 2010 Share Posted April 4, 2010 Make sure you have an updated version of 2.31. The error means that you have old LEO files. How do you get circular references with GameLib? Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Chiblue Posted April 4, 2010 Author Share Posted April 4, 2010 How do you get circular references with GameLib? It's not actually Gamelib that has the circular reference issue, but due to the scene class referencing game class when you try to add additional classes unless you play games with the code you get circular references.... plus the gamelib does a lot of stuff I do not need or had to rewrite some of the code to work differently... sorry i am not criticising gamelib in anyway, it has some very useful code but I am moving away from it becuase I want to clean up my source to only use the functions I need... Quote If it's not Tactical realism then you are just playing.. Link to comment Share on other sites More sharing options...
Canardia Posted April 4, 2010 Share Posted April 4, 2010 I want to clean up my source to only use the functions I need... C++ doesn't compile functions which you don't call in your code. Else you would get huge exe files when including any STL file, windows file, or any other standard library. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
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