martyj Posted July 24, 2017 Share Posted July 24, 2017 When viewing the water edge at a large distance, the edge shows as black. The camera distance is set as follows: double y = (worldSize/2) * Math::Tan(this->camera->GetFOV()/2); this->camera->SetPosition(Vec3(0, y, 0)); Map Size is 2048 Quote Link to comment Share on other sites More sharing options...
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