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Random Rotation ?


Meldrion
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Hey there.

I want to make a simple rain effect with Particles.

For that i made myself a very simple Material for the Rain Particles.

Now I attach this Material with the Particle Emitter Script.

First that I tested the effect it worked how it should.

But after reloading the Script it changed the start angle of my particles so my rain looks like stuff ^^

 

For making stuff more clear, I made 2 Screenshots of my Problem:

 

How it should work

Rain1.jpg

 

After reloading the Script:

Rain2.jpg

 

Those are my Emitter Settings

Rain3.jpg

 

Hope someone can tell me what I am doing wrong.

 

 

 

Meldrion

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Someone else had the same issue. If I recall correctly, you're not doing anything wrong, it's an LE "feature". May want to search the forums for the other post and see if there were any fixes in that thread.

Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX

ZBrush - Blender

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Someone else had the same issue. If I recall correctly, you're not doing anything wrong, it's an LE "feature". May want to search the forums for the other post and see if there were any fixes in that thread.

 

 

Ok thanks for the help.

I found out that the problem is the Particle Vertex Shader ( the particles.vert File )

After rewriting the file to my needs i saved it to particles_rain.vert and i told my rain.mat file to use this new shader.

Now its working wonderfully B)

 

Meldrion

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