Meldrion Posted April 4, 2010 Share Posted April 4, 2010 Hey there. I want to make a simple rain effect with Particles. For that i made myself a very simple Material for the Rain Particles. Now I attach this Material with the Particle Emitter Script. First that I tested the effect it worked how it should. But after reloading the Script it changed the start angle of my particles so my rain looks like stuff ^^ For making stuff more clear, I made 2 Screenshots of my Problem: How it should work After reloading the Script: Those are my Emitter Settings Hope someone can tell me what I am doing wrong. Meldrion Quote Link to comment Share on other sites More sharing options...
Niosop Posted April 4, 2010 Share Posted April 4, 2010 Someone else had the same issue. If I recall correctly, you're not doing anything wrong, it's an LE "feature". May want to search the forums for the other post and see if there were any fixes in that thread. Quote Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX ZBrush - Blender Link to comment Share on other sites More sharing options...
Meldrion Posted April 4, 2010 Author Share Posted April 4, 2010 Someone else had the same issue. If I recall correctly, you're not doing anything wrong, it's an LE "feature". May want to search the forums for the other post and see if there were any fixes in that thread. Ok thanks for the help. I found out that the problem is the Particle Vertex Shader ( the particles.vert File ) After rewriting the file to my needs i saved it to particles_rain.vert and i told my rain.mat file to use this new shader. Now its working wonderfully B) Meldrion Quote Link to comment Share on other sites More sharing options...
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