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prefabs don't have names


Rick
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From what I'm seeing if I make a prefab with a script and just a pivot. Then remove it from the scene and drag the pfb in, and make it a child of some entity, and try to use FindChild(name) it fails because the prefab has nothing for a name key/value. I see this by looping over the children of the base entity. Prefabs just need work. A good amount of weirdness to them it seems.

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