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debug.sethook?


Yue
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AddHook no Working on Lua.

What does debug.sethook do?

In the following code, the FPS information is displayed regardless of whether it is before the World: Render

 

 

--=================================================
-- Proyecto 	: 	Mars.						 --
-- Scripter		: 	Yue Rexie.					 --
-- Archivo 		: 	Main.lua					 --
--=================================================
-- Nota			: 	Fichero principal del motor. --
--=================================================

-- Imports.
import("Imports/VariablesG.lua")

--Variables Locales.
local tituloAPP = "Mars | v.0.0 | Alpha"
local mapa = 0

-- Sistema Gráfico.
ventana = Window:Create(tituloAPP, 0, 0, 800, 600, Window.Titlebar + Window.Center )
-- ventana:SetLayout(0,0, 800,600 )
lienzo 	= Context:Create( ventana )

-- Se crea el mundo.
mundo  	= World:Create()


- Here
function DrawFPS()
	
	lienzo:SetBlendMode(Blend.Alpha)
	lienzo:DrawText("FPS : "..Time:UPS(),2,2) 
	lienzo:SetBlendMode(Blend.Solid)

end 


debug.sethook(DrawFPS,"l")




-- Bucle de carga mapa.
while  mapa == 0 do
--Time:Delay (5000 )
	-- Cargando Mapa.
	

	Time:Update()	
	mundo:Update()
	mundo:Render()
	lienzo:Sync()
 mapa = Map:Load("Maps/start.map","l")

end 





-- Bucle Principal.
while true do 
	
	
	-- Salir.
	if ventana:Closed() or ventana:KeyHit(Key.Escape) then return false  end
	
	Time:Update()

	mundo:Update()

	mundo:Render()
	--DrawFPS()
	lienzo:Sync()


end 

-- mundo:Clear()

 

Mars.jpg.89ab63a64eebc1f5ada0ab82b66a1f8c.jpg

 

 

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