Tomas Posted August 15, 2017 Share Posted August 15, 2017 Script.a=0 Script.mtl=NULL Script.srf=NULL function Script:Start() self.srf = self.entity:GetSurface(0); self.mtl=self.srf:GetMaterial() end function Script:UpdateWorld() self.mtl:SetColor(255,255,255,self.a) self.a=self.a+0.001 end That's the lua skydome code I have so far. It goes from transparent to solid, but theres no texture, just color. If I remove "SetClolor()" the texture is back to place. Any ideas? Quote Link to comment Share on other sites More sharing options...
Tomas Posted August 15, 2017 Author Share Posted August 15, 2017 Finally sorted this out myself. That's the code now: Script.a=0 Script.mtl=NULL Script.srf=NULL Script.col=Vec4() function Script:Start() self.srf = self.entity:GetSurface(0); self.mtl=self.srf:GetMaterial() end function Script:UpdateWorld() self.col=self.mtl:GetColor() self.col.r = self.col.r self.col.g = self.col.g self.col.b = self.col.b self.col.a = self.col.a-self.a self.mtl:SetColor(self.col) self.a=self.a+0.0001 end Quote Link to comment Share on other sites More sharing options...
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