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Does Leadwerks have "Clip" maps?


Carm3D
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Hello,

I am making a shotgun model..  Here's a look at the high resolution model.

Shotgun.JPG.9bd761e500105682cc2b7db3a4702542.JPG

As you can see, the barrel has a fluted (holy) piece around it.  I was modeling a low-poly version but these darn holes are introducing so many polygons.  In my 3D software it has a thing called "clip maps" that are black and white images.. Whatever is mapped as white does not render.  If I could make something like a clip map for this part of the gun, I could get away with so many fewer polygons.  Is this possible in Leadwerks?

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Well, you can do an alpha mask by simply making the holes in the texture full alpha and using an inherent alpha-related shader. Look at how the textures for leaves are done to see an example or the section regarding custom shaders in the Materials tutorial: https://www.leadwerks.com/learn?page=Tutorials_Editor_Materials 

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

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