FortifyThisMFker! Posted October 18, 2017 Share Posted October 18, 2017 Hello everyone, My name is Jason and this is my first project in Leadwerks. I started working on it just before the start of October after watching the LUA scripting tutorial series. I have some coding background in c++ so the shift to LUA wasn't so tough, I can't wait to start working with Leadwerks and the c++ pro version after this little project. The project is called Dread Loop and its a enemy wave survival mixed with rogue like elements. The mixture I was going for was Doom mixed with Binding of Isacc. As great as that sounds I don't think its a close to that cool as I wanted it to be. I also hope that this kinda fits the competition rules, as there wont be any winning the game, just competition to get to the highest round you can. ** New itch.io page ** :https://notaclevername.itch.io/dread-loopDread Loop Standalone Version 2 Controls: Move - WSAD Sprint - Hold Shift Fire - Hold Mouse 1 Jump - Space Spin 180 - Right Mouse Update 2 Video 6 Quote Link to comment Share on other sites More sharing options...
Thirsty Panther Posted October 18, 2017 Share Posted October 18, 2017 Looks fun. Like the idea of choosing your own upgrade by exiting via a different door. Follow this tutorial to upload your game https://www.leadwerks.com/learn?page=Tutorials_Editor_Publishing-Games Quote Link to comment Share on other sites More sharing options...
FortifyThisMFker! Posted October 18, 2017 Author Share Posted October 18, 2017 I updated the original post to include a link to the standalone version. I didn't realize that the main.lua had to be modified to load the main.map, by default the code has a map called start.map, maybe I missed that somewhere when I began making the project. Another thing I'm not sure about is why the Community Workshop version launches and closes right away. Quote Link to comment Share on other sites More sharing options...
Angelwolf Posted October 22, 2017 Share Posted October 22, 2017 Looking good, I commented on a couple of your WIP vids you put on YouTube a few weeks ago - glad to see you're posting here too. Don't worry too much, my game also does not launch from the Leadwerks Game Launcher so I've had to upload Nightmare Prism as standalone too. Quote My Games: Nightmare Prism:::WolfTale:::Dungeon Creeper:::Despair of Ordinary Men:::Piano Simulator 2016:::House (W.I.P) Link to comment Share on other sites More sharing options...
Josh Posted October 22, 2017 Share Posted October 22, 2017 This is brilliant. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
FortifyThisMFker! Posted October 22, 2017 Author Share Posted October 22, 2017 10 hours ago, Angelwolf said: Looking good, I commented on a couple of your WIP vids you put on YouTube a few weeks ago - glad to see you're posting here too. Don't worry too much, my game also does not launch from the Leadwerks Game Launcher so I've had to upload Nightmare Prism as standalone too. It was your YouTube comment that pretty much nudged me into joining the forum and showcasing this small project. Thanks Angelwolf. And Thanks Josh, big thank you for pointing out the backup system. I've updated the project with a weapon model, game play tweaks and more sound effects and music. I might be able to get one more small update in by next weekend to complete the project. Quote Link to comment Share on other sites More sharing options...
FortifyThisMFker! Posted October 29, 2017 Author Share Posted October 29, 2017 Last update before I go on vacation for a couple weeks and in time for Halloween. This update includes the following changes and additions: - Updated the enemy sound to mono to get that 3d sound. Now you can tell where the enemies are spawning from by ear. - Modified weapon upgrade color system. - Removed Jet Pack and Double Jump. - Added a gore system and gib's. *Instagib when the weapon damage is more than the enemy health, plus a bit (can be seen in the second half of the update video) - Added weapon recoil biased on weapon attributes. that's about it, enjoy and good luck! 1 Quote Link to comment Share on other sites More sharing options...
Angelwolf Posted October 29, 2017 Share Posted October 29, 2017 Love the gibs and the gore Wish I knew how to do that! Very id-esque - great job! 1 Quote My Games: Nightmare Prism:::WolfTale:::Dungeon Creeper:::Despair of Ordinary Men:::Piano Simulator 2016:::House (W.I.P) Link to comment Share on other sites More sharing options...
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