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SaveBuffer function doesn't support dds?


ArBuZ
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Hi!

As I understand I can't save buffer as dds. Only jpg TGA and png. Just wondering why would I need this function if I don't have ability to use result in the engine? :)

How do you guys convert any kind of images in code while game is running? I need to save buffer to file on hdd. And then later use it in game (Load/Save images).

Thanks in advance.

Q6600@2.4GHz - 9600GT - 4GB DDR2@800MHz - Windows7 x64

3ds max / photoshop CS3 / C++

http://www.arbuznikov.com

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Yes. But I need it after game is restarted. I wanted to make skreenshots for saved games.

I can live without it :) But anyway it would be a nice feature if SaveBuffer supports dds. Ill post it in feature reques if you don't mind.

Q6600@2.4GHz - 9600GT - 4GB DDR2@800MHz - Windows7 x64

3ds max / photoshop CS3 / C++

http://www.arbuznikov.com

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