havenphillip Posted December 14, 2017 Share Posted December 14, 2017 ...and if so, how can I do it with limited programming knowledge? Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted December 14, 2017 Share Posted December 14, 2017 This is done in the material of the vegetation. I think I covered it in this video around 1.10. Quote Link to comment Share on other sites More sharing options...
havenphillip Posted December 14, 2017 Author Share Posted December 14, 2017 Ok I did all that. I'd seen this before but I just went back to double check. The problem I'm having is that I can see the shadows lying across the ground in the perspective view of the console but when I run the game those shadows are gone. I have the material set to cast shadows and I have the cast shadows option selected in the terrain tool. But still nothing. Maybe it's worth mentioning that it's the vegetation painter that does this. If I plant the trees one by one the shadows work fine. Quote Link to comment Share on other sites More sharing options...
Josh Posted December 15, 2017 Share Posted December 15, 2017 If your game light quality settings are either low or medium (or forget which) then the shadows will not be visible. You have to set light quality to 2 in your game, I think. On Intel graphics, the game always starts with the lowest quality settings. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
havenphillip Posted December 15, 2017 Author Share Posted December 15, 2017 Yeah that worked. Thanks, man. Quote Link to comment Share on other sites More sharing options...
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