Michael Betke Posted April 9, 2010 Share Posted April 9, 2010 Just want to mention theres a nice vid to watch: http://nvidia.fullviewmedia.com/gdc2010/14-sean-tracy.html Shows features, mostly how indoor stuff is done in CE3. It's nice but I think the editor looks a bit cartoony hehe. I'm very interesting how the game turned out and what I can do with LE to get a close look. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
dreamhead Posted April 9, 2010 Share Posted April 9, 2010 :) :) :o :o that is just amazing,lightning and power it holds is just so great Quote the real world is in my head CPU-Intel® Core2 Quad CPU Q6600 @ 2.40GHz CPU Speed 2.40 GHz RAM 3.5 GB OS Microsoft Windows XP Professional (Build Service Pack 32600) Video Card GeForce 8800 GT Video Card Features- *Video RAM 512.0 MB Video RAM 256 MB 512.0 MB Hardware T&L Yes Pixel Shader version 3.0 Vertex Shader version 3.0 using:leadwerks2.3,2 [ Link to comment Share on other sites More sharing options...
AggrorJorn Posted April 9, 2010 Share Posted April 9, 2010 this so great. There are so many things that Leadwerks is capable of of doing this as well. That light/rain shader was very well done. Surface particles is also a very good solution for ceratin animated textures and creatures. But what I liked the most was the flow graph. The linking between objecsts in that paragraph made perfect sense and is so easy in use. Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted April 9, 2010 Share Posted April 9, 2010 what I liked the most was the flow graph Looks pretty much the same as UDK's Kismet. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Michael Betke Posted April 9, 2010 Author Share Posted April 9, 2010 After looking at it my definitly favorites are "blend shading". This is a very fast method to get rid of tiling and using massive decalas to your walls to cover tile effects. Using a light for this wet effect is also a good trick. Most other features are in there from CE2. I really have the impression CE3 is the CE2 as it was intended to be. I even found a old feature-list of CE2 where they state procedural breaking but it was not fully done in a procedural way like in CE3. The concrete barriers also broke very unnatural in my opinion. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Pancakes Posted April 9, 2010 Share Posted April 9, 2010 this so great. There are so many things that Leadwerks is capable of of doing this as well. That light/rain shader was very well done. Surface particles is also a very good solution for ceratin animated textures and creatures. But what I liked the most was the flow graph. The linking between objecsts in that paragraph made perfect sense and is so easy in use. yes flowgraphs LOVE THEM Quote Core I5 2.67 / 16GB RAM / GTX 670 Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3 Link to comment Share on other sites More sharing options...
gordonramp Posted April 9, 2010 Share Posted April 9, 2010 Object scaling and proximity triggers Quote AMD Athlon x2 7750 2.7ghz, 6gb ddr2 ram, Galaxy9800GT 1gig ddr2 video card, Windows 7,64. Link to comment Share on other sites More sharing options...
Raul Posted April 9, 2010 Share Posted April 9, 2010 "blend shading" is my favorite too These way you can simply add details to the map and make non repetitive scenes. Quote i5 2.7Ghz, GTS 450, 8GB Ram, Win7 x64; Win8 x64 rvlgames.com - my games RVL Games Facebook Page, YouTube Channel Blitzmax Link to comment Share on other sites More sharing options...
Quan Posted April 10, 2010 Share Posted April 10, 2010 The rain shader was neat, I liked how it didn't rain under the object. I noticed this in Crysis that some times the walls were leaking inside. Quote BMax 1.38 * Leadwerks 2.4 * Unity 3.0 Pro * Intel Core 2 Duo 6600 - Win7 64bit - ATI 4870 Link to comment Share on other sites More sharing options...
Rekindled Phoenix Posted April 10, 2010 Share Posted April 10, 2010 I think my favorite was the post-process RAIN SHADER. I wish Leadwerks had something like that! ...or a blend shader which would be easier to achieve. Quote Link to comment Share on other sites More sharing options...
ArBuZ Posted April 10, 2010 Share Posted April 10, 2010 Wow! Very impressive. They have interface very similar to 3ds max cool! (Josh, you should think about it ) Actually all this is possible to do in the Leadwerks engine with some more coding. All that features are very specific per game. Btw how much does it cost? And if they have so nice straightforward work-flow, why do they still do their games so long? Quote Q6600@2.4GHz - 9600GT - 4GB DDR2@800MHz - Windows7 x64 3ds max / photoshop CS3 / C++ http://www.arbuznikov.com Link to comment Share on other sites More sharing options...
Raul Posted April 10, 2010 Share Posted April 10, 2010 @ArBuZ: Even if you would have the money to buy it... they do not sell to everyone. You must have a strong background in game development And just a note: Unreal Engine 2 was estimated at $600,000 when it was first released Quote i5 2.7Ghz, GTS 450, 8GB Ram, Win7 x64; Win8 x64 rvlgames.com - my games RVL Games Facebook Page, YouTube Channel Blitzmax Link to comment Share on other sites More sharing options...
Michael Betke Posted April 10, 2010 Author Share Posted April 10, 2010 They got several license moels. from game makers to viz. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Guest Red Ocktober Posted April 10, 2010 Share Posted April 10, 2010 what impressed me was the fact that another big time player has adopted the deferred rendering techniques that Josh touted quite a while back... additionally, they've taken the deferred rendering ball and ran with it in so many neat directions... applying texture projections on the deferred lighting... applying deferred rendering techniques to their use of procedural shader effects (wet layer example) which gives the ability to use world coord data to provide realistic and realtime rendering 'magic'... the availability of blend shading is something that i could really use (being the poor texture artist that i am, a tool like this can only help)... btw... did anyone else notice the dof effect when the camera view rotated quickly (when you turned your head fast)... i thought that was neat... i hate using those graph-like tools where you have to connect things... that flowgraph thingee... while i'm sure would be of value to a lot of devs, it's something that i wouldn't miss... overall... admitedly... the CryEditor would be quite a bit more than i could handle... but hell, i'd sure like to have it available... and a few years to learn how to use it properly thx for the link... this was interesting... --Mike Quote Link to comment Share on other sites More sharing options...
puki Posted April 10, 2010 Share Posted April 10, 2010 I was not impressed. I think it sucks. You may get a couple of hundred people using CryENGINE®3 before it expires; however there is in the region of 25 million (worldwide) Blitz3D users. "puki" clutches his copy of Blitz3D. Quote Link to comment Share on other sites More sharing options...
Michael Betke Posted April 10, 2010 Author Share Posted April 10, 2010 and a few years to learn how to use it properly The editor is pretty staight forward and easy to learn due it's intuitive fashion. You can test values ans sliders and get immediatly feedback due it's interactive fashion. I worked with 5 engines so far and I liked this editor most. It feeels very polished for artists. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
gordonramp Posted April 10, 2010 Share Posted April 10, 2010 Yeah, intuitive is the thing. No coding just placement, tick boxes and sliders. That's what I like about the Leadwerks Editor, it just doesn't go far enough yet. Having such an editor means that the Artist can focus on atmospherics and effects. Quote AMD Athlon x2 7750 2.7ghz, 6gb ddr2 ram, Galaxy9800GT 1gig ddr2 video card, Windows 7,64. Link to comment Share on other sites More sharing options...
Pixel Perfect Posted April 11, 2010 Share Posted April 11, 2010 I was not impressed. I think it sucks. You may get a couple of hundred people using CryENGINE®3 before it expires; however there is in the region of 25 million (worldwide) Blitz3D users. Reminds me of the saying 'Give 25 million monkeys a typewriter and an infinite amount of time and eventually one of them will write the complete works of Shakespeare Crytek do it again with an absolutely stunning looking editor with amazing functionality which probably reflects the half million or so euros ploughed into its development. Professional tools for those working at the very top of their game. Superb! Glad I'm coding at the moment and not using the Editor as I think I'd feel a little deflated after watching that video Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Michael Betke Posted April 11, 2010 Author Share Posted April 11, 2010 Give 25 million monkeys a typewriter and an infinite amount of time and eventually one of them will write the complete works of Shakespeare LOL Made my day! Glad I'm coding at the moment and not using the Editor as I think I'd feel a little deflated after watching that video I disagree here. I used CryEngine2 in a hobbist and professional environment for 1,5 years right before I had to license a engine for my company. Leadwerks is something like "Firefox vs Internet Explorer" to me where Leadwerks represents Firefox. Needed features are present and I can finish a project nearly in the same time like with CE2. Only fine-tuning stuff like sliders for values and UI elements like detachable and scaleable menues or a extended asset browser (to find the bunch of models in a project) plus some new key-bindings for certain tasks are missing in Leadwerks Editor. The overall polished look and feel of the Crysis Sandbox made it a bit faster to work with. But only a bit. Maybe Josh get a UI guy in future or whatever. Then I would like to talk to him hehe. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Pixel Perfect Posted April 11, 2010 Share Posted April 11, 2010 Yes, I wasn't trying to knock the Leadwerks Editor in my previous statement and your experience with both editors is reassuring to hear. It's just the sheer exposure of all the engines properties in the CryTek editor that's amazing along with the added functionality ... a lot of which we just don't have for example the built in navmesh and AI capability. But I'm sure things will progress as time goes by, the Leadwerks Engine and tools have never stood still and I'm sure will continue to improve with input from people like yourself and others in the forum Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
AggrorJorn Posted April 11, 2010 Share Posted April 11, 2010 Imagine where the leadwerks engine would be in a year. Let say Josh finds investors and can afford a larger team, I can see amazing features for Leadwerks happening as well. Quote Link to comment Share on other sites More sharing options...
Michael Betke Posted April 11, 2010 Author Share Posted April 11, 2010 tools have never stood still and I'm sure will continue to improve with input from people And this is exactly the point why I prefer LE. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Dealman Posted April 19, 2010 Share Posted April 19, 2010 I've been a worshipper of CryTek since the early days of Crysis. CryEngine 2 have always and still is my favourite Game Engine of all time. So powerful yet so easy to use(For the amount of technology it have got.) What makes me love it the most, is by far the Flow Graph. It's genious, easy to use and it's logical. I can't wait to try the CryEngine 3 Sandbox! And everyone saying that CE3 is almost the same as CE2, it's not. You've seen nothing yet, that 24 Minute video only covered mereley a percentile of what the new Engine's capable of. Keep up the super awesome work CryTek, love you guys! Quote Currently learning the basics of the Leadwerks Editor. Link to comment Share on other sites More sharing options...
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