wh1sp3r Posted April 10, 2010 Share Posted April 10, 2010 I want to match terrain with my model, but It's impossible with so big polygons. It could be nice to move with vertives on X and Z axes and it can be still heightmap Perhaps, you can make another file called Terrain_Name_Offsets, where offset of all vertives are saved .. it will be really helpful. ftp://78.102.70.147/Request/request1.jpg Quote -= Phenom II X4 965 3.4Ghz - ATI HD5870 - 6 GB DDR3 RAM - Windows 8 Pro 64x=- Website: http://www.flamewarestudios.com Link to comment Share on other sites More sharing options...
Flexman Posted April 10, 2010 Share Posted April 10, 2010 Hmmm, That would allow Delaunay Triangulation to create irregular mesh terrains too. That would be neat. Quote 6600 2.4G / GTX 460 280.26 / 4GB Windows 7 Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT Tricubic Studios Ltd. ~ Combat Helo Link to comment Share on other sites More sharing options...
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