tipforeveryone Posted January 5, 2018 Share Posted January 5, 2018 (UPDATED: 07/04/2020) After 3+ year learning and using Leadwerks, I introduce my very first game (or an early part of it) which has many features. This is a tactical FPS game about my country's police force, named CSCĐ. Download installer here Important: Run GameUpdater.exe after installing to update to latest version! Sorry for some parts of game are not in English Game features Video demo Weapon Introduce some weapons of each types Assault rifle: M4A1, AK47 SMG: mp5sd (with intergrated silencer) Sniper rifle: SVD Pistol: fiveseven Bullet projectile's affected by gravity Weapon aiming through iron sight (without optical attachments) Optical attachments (PSO1, ACOG, Eotech). Some of them have adjustable zoom level (WIP) Tactical attachment (flashlight/laser/silencer) Multiple fire modes (semiauto, full automatic, burst) Picking up/Dropping weapon Switchable Primary/Secondary weapon Movement, being damaged, and breathing affect aiming status Weapon length affects aiming (blocked when moving close to obstacles) Detachable magazine: Each magazine is usable object which can be dropped/pickedup Character Control Movement (walking, running), Crouching, Leaning Ragdoll physic when being killed Various animations for many action Player can take control of each member of a team and issue command to others Unique magazine management system (player must choose magazine to reload current weapon) AI System Dynamic reaction depends on situation Reaction to sound source (weapon shot, footsteps, bullet interaction to wall, fallen body of ally) Using weapon with high level of aiming skill Reloading weapon at safe moment Switching to other weapon if current weapon's magazine is out of round (WIP) Command System for Friendly AI How to play Movement W/A/S/D: moving around Q/E: Leaning left/Right Hold Shift + W: Run Left Ctrl: Toggle Crouching Hold Shift while crouching: temporary standing Weapon LMB: Fire weapon RMB: Aim down sight, aim through scope V: Cycle weapon's fire mode G: Drop current weapon MMB: Inspect weapon V/X: Toggle Flashlight/Laser ? Toggle safety switch F: Fist Strike (Hand Combat) How to reload: Press R to open inventory Q/E to select magazine which will be used to replace current one of weapon Hold Spacebar until reloading complete MMB: Drop selected magazine Command Mode Tilde (~): Toggle Command Mode F: "Follow me" command T: "Move to" command G: "Covering fire" command V: "Observe area" command In command mode: 1/2/3/4: Issue command to corresponding member Tilde (~): Issue command to whole team AutoUpdater Run CSCDVMPUpdater.exe to check and update game Feedback and Bug report Please post any bug on my Discord Server: https://discord.gg/XuU4QA There are many more features in the future please give me your ideas and comments. Thank you ! 8 Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted January 5, 2018 Share Posted January 5, 2018 Sounds promising. Will try it out this weekend. 1 Quote Link to comment Share on other sites More sharing options...
dinhduynhat Posted January 5, 2018 Share Posted January 5, 2018 cool. i like it Quote Link to comment Share on other sites More sharing options...
randomdude Posted January 5, 2018 Share Posted January 5, 2018 Cool stuff. weapon handling is really well done and satisfying. 1 Quote Link to comment Share on other sites More sharing options...
burgelkat Posted January 5, 2018 Share Posted January 5, 2018 Really well done. I like it. 1 Quote Link to comment Share on other sites More sharing options...
Josh Posted January 5, 2018 Share Posted January 5, 2018 This is great! Why not upload it here?:https://www.leadwerks.com/community/games It will get more views and you can use our cheap storage space to host your game forever. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Berken Posted January 5, 2018 Share Posted January 5, 2018 Controls are great! I like it. Edit: I was already following your devlogs on Youtube. You are really professional developer Quote Link to comment Share on other sites More sharing options...
Thirsty Panther Posted January 6, 2018 Share Posted January 6, 2018 Great work. I too am a follower of your Youtube channel. I thought you had left us as you had posted nothing for over a year. Welcome back. Quote Link to comment Share on other sites More sharing options...
tipforeveryone Posted January 6, 2018 Author Share Posted January 6, 2018 9 hours ago, Josh said: This is great! Why not upload it here?:https://www.leadwerks.com/community/games It will get more views and you can use our cheap storage space to host your game forever. I willllll !! 8 hours ago, Berken said: Controls are great! I like it. Edit: I was already following your devlogs on Youtube. You are really professional developer Thank you <3 1 hour ago, jen said: Very cool! My game needs multiplayer too, hehe, and I dont know how to start, love your game Border Recon 33 minutes ago, Thirsty Panther said: Great work. I too am a follower of your Youtube channel. I thought you had left us as you had posted nothing for over a year. Welcome back. Yes, that was a hard year for my job, but I will never give up on Leadwerks, thank you 1 Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted January 6, 2018 Share Posted January 6, 2018 The weapon shooting feels really nice. 1 tiny feedback point: the options menu shows the 'on' color as red and the 'off' color as green. Personally I would swap the colors. Quote Link to comment Share on other sites More sharing options...
tipforeveryone Posted January 6, 2018 Author Share Posted January 6, 2018 2 minutes ago, AggrorJorn said: The weapon shooting feels really nice. 1 tiny feedback point: the options menu shows the 'on' color as red and the 'off' color as green. Personally I would swap the colors. Thanks for your feedback! I want to warn player that all red options can affect game performance. It is kind of confused Quote Link to comment Share on other sites More sharing options...
tipforeveryone Posted May 22, 2018 Author Share Posted May 22, 2018 My game showcase after 2 years of development, this video will show you some of completed features 5 Quote Link to comment Share on other sites More sharing options...
tipforeveryone Posted June 30, 2018 Author Share Posted June 30, 2018 Bullet Physic with gravity, now sniping is much more fun 1 Quote Link to comment Share on other sites More sharing options...
tipforeveryone Posted April 20, 2019 Author Share Posted April 20, 2019 My new AI cover/fire system, AI now can choose his own target and fire from cover 2 1 Quote Link to comment Share on other sites More sharing options...
tipforeveryone Posted May 5, 2019 Author Share Posted May 5, 2019 Finally, I finished creating a Dynamic AI Behavior System, that means there won't be a same combat situation each time player replay the map. 4 Quote Link to comment Share on other sites More sharing options...
Blank xD LoL Posted May 5, 2019 Share Posted May 5, 2019 Wow Tipforeveryone you´re having a great game! I like it! 1 Quote Link to comment Share on other sites More sharing options...
tipforeveryone Posted April 7, 2020 Author Share Posted April 7, 2020 New update: 04/07/2020 1 Quote Link to comment Share on other sites More sharing options...
Marcousik Posted April 7, 2020 Share Posted April 7, 2020 Sniper viser is so cool Quote Link to comment Share on other sites More sharing options...
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