cassius Posted January 7, 2018 Share Posted January 7, 2018 Since getting vs 2017 my c++ project will not work. Where can I find instructions for updating project to vs 2017 Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Josh Posted January 7, 2018 Share Posted January 7, 2018 https://www.leadwerks.com/community/topic/16838-upgrading-44-c-projects-to-45/ Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
reepblue Posted January 7, 2018 Share Posted January 7, 2018 Only issue I ran into is the MSBuild version being wrong. Just make sure the project is set to the compiler version your VS installed. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
cassius Posted January 7, 2018 Author Share Posted January 7, 2018 thanks. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
cassius Posted January 7, 2018 Author Share Posted January 7, 2018 creating a new project causes errors about scope as soon as sln is loaded. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
cassius Posted January 8, 2018 Author Share Posted January 8, 2018 Quote Syncing Workshop Items... Error: GetFileInfo failed. (15) Error: GetFileInfo failed. (15) Error: GetFileInfo failed. (15) Initializing OpenGL graphics driver... OpenGL version 460 GLSL version 460 Device: GeForce GTX 660 Ti/PCIe/SSE2 Loading texture "C:/Leadwerks/Projects/shoot/Materials/Common/bfn.tex"... Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Editor/terraintool.shader"... Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Editor/wireframe.shader"... Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Editor/solid.shader"... Deleting shader "C:/Leadwerks/Projects/shoot/Shaders/Editor/solid.shader" Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Model/default.shader"... Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Editor/grid.shader"... Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Lighting/ambientlight.shader"... Loading font "C:/WINDOWS/Fonts/Arial.ttf"... Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Drawing/drawtext.shader"... Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Drawing/drawprimitive.shader"... Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Model/Animated/default.shader"... Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Misc/occlusionquery.shader"... Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Model/Shadow/shadow+animation.shader"... Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Lighting/directionallight.shader"... Loading map "C:/Leadwerks/Projects/shoot/Maps/start.map"... Loading material "C:/Leadwerks/Projects/shoot/materials/sky/skybox_texture.mat"... Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Editor/skybox.shader"... Loading texture "C:/Leadwerks/Projects/shoot/materials/sky/skybox_texture.tex"... Loading material "C:/Leadwerks/Projects/shoot/Materials/Icons/directionallight.mat"... Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Editor/sprite.shader"... Loading texture "C:/Leadwerks/Projects/shoot/Materials/Icons/directionallight.tex"... Loading model "C:/Leadwerks/Projects/shoot/models/characters/generic/generic.mdl" Loading model "C:/Leadwerks/Projects/shoot/models/characters/crawler/crawler.mdl" Loading material "C:/Leadwerks/Projects/shoot/models/characters/crawler/crawler.mat"... Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Model/Animated/diffuse+normal+specular.shader"... Loading texture "C:/Leadwerks/Projects/shoot/models/characters/crawler/crawler.tex"... Loading texture "C:/Leadwerks/Projects/shoot/models/characters/crawler/crawlerdot3.tex"... Loading texture "C:/Leadwerks/Projects/shoot/models/characters/crawler/crawler_spec.tex"... Loading material "C:/Leadwerks/Projects/shoot/models/characters/crawler/crawler_eyeball.mat"... Loading texture "C:/Leadwerks/Projects/shoot/models/characters/crawler/d_eyeball.tex"... Loading texture "C:/Leadwerks/Projects/shoot/models/characters/crawler/crawler_eyeballdot3.tex"... Loading model "C:/Leadwerks/Projects/shoot/models/characters/hitbox.mdl" Loading material "C:/Leadwerks/Projects/shoot/materials/effects/invisible.mat"... Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Terrain/stamp.shader"... Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Terrain/updatenormals.shader"... Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Terrain/clear.shader"... Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Terrain/clipmap.shader"... Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Terrain/terrain.shader"... Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Terrain/terrain_lowres.shader"... Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Terrain/textured.shader"... Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Terrain/textured_lowres.shader"... Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Terrain/solid.shader"... Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Terrain/wireframe.shader"... Loading texture "C:/Leadwerks/Projects/shoot/materials/grass/grass01.tex"... Loading texture "C:/Leadwerks/Projects/shoot/materials/grass/grass01dot3.tex"... Loading material "C:/Leadwerks/Projects/shoot/Materials/Common/NavMesh.mat"... Loading shader "C:/Leadwerks/Projects/shoot/shaders/model/flat/default.shader"... Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Model/Shadow/shadow.shader"... Loading shader "C:/Leadwerks/Projects/shoot/Shaders/Lighting/directionallight.shader"... Debug process connected. Saving settings... Shutting down Steam... Closing program... Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Josh Posted January 8, 2018 Share Posted January 8, 2018 It appears your program is exiting normally. To find out exactly why you can set breakpoints. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
cassius Posted January 15, 2018 Author Share Posted January 15, 2018 where do I check the msbuild version? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
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