Core Posted January 7, 2018 Share Posted January 7, 2018 Hi again! I just noticed, that there is a problem with lense flares when I run my test map. In editor they work properly, for example when testing with prefab "cage light" or just creating lense flare, but in game they are not visible or just flash or flicker every now and then. Not sure when this started, have not payed attention to them until now when I started to think about light stuff... I'm using GTX960 with latest drivers. As always, any help is appreciated! Quote Link to comment Share on other sites More sharing options...
brndx Posted January 8, 2018 Share Posted January 8, 2018 Try disabling occlusion culling on the lense flare. Quote Link to comment Share on other sites More sharing options...
reepblue Posted January 8, 2018 Share Posted January 8, 2018 With my RX480, the lens flare flickers and vanishes. Disabling culling just downright makes it invisible. This might be a bug, didn't test it with my other machine yet. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
brndx Posted January 8, 2018 Share Posted January 8, 2018 Sorry I meant to say enable occlusion culling. Quote Link to comment Share on other sites More sharing options...
Josh Posted January 8, 2018 Share Posted January 8, 2018 Thank you for pointing this out. This is a bug. 2 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
reepblue Posted January 11, 2018 Share Posted January 11, 2018 After an update (When ever you pushed that) lens flares are fixed, but only when vsync is enabled. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
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