MadCat Posted January 8, 2018 Share Posted January 8, 2018 Hi I'm interested in knowing if Leadworks would work with Perforce? Quote Link to comment Share on other sites More sharing options...
Solution AggrorJorn Posted January 8, 2018 Solution Share Posted January 8, 2018 It looks somewhat similar to SVN so you are good to go. Just remember that map files can't be merged, but code files are no problem. Other version systems that works well are SVN, git and mercurial. Quote Link to comment Share on other sites More sharing options...
MadCat Posted January 8, 2018 Author Share Posted January 8, 2018 Can you connect the engine to source like Unreal4 engine to show who has check it what in a project? Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted January 9, 2018 Share Posted January 9, 2018 8 hours ago, MadCat said: Can you connect the engine to source like Unreal4 engine to show who has check it what in a project? Sorry I don't understand what you mean by that. Quote Link to comment Share on other sites More sharing options...
MadCat Posted January 9, 2018 Author Share Posted January 9, 2018 It's hard to explain but have a look at this link https://docs.unrealengine.com/latest/INT/Engine/Basics/SourceControl/Perforce/ Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted January 9, 2018 Share Posted January 9, 2018 Ah I see what you mean. The option to check out files works regardless of software you are using btw. Subversion and TeamFoundationService do the same thing. Leadwerks .map files are binary files which makes them impossible files to merge with text editors/mergers. If you use Git you can not exclusively checkout files, but work with local copies and having to to merge with an existing branch. Quote Link to comment Share on other sites More sharing options...
MadCat Posted January 9, 2018 Author Share Posted January 9, 2018 Ok cool What do you mean by map files can't be merged? Quote Link to comment Share on other sites More sharing options...
Rick Posted January 9, 2018 Share Posted January 9, 2018 It means you can't have 2 or more people work on the same map at the same time and then merge them together like you can source files. So be careful if working in a team. Quote Link to comment Share on other sites More sharing options...
MadCat Posted January 10, 2018 Author Share Posted January 10, 2018 Right got it Will Leadworks make a plugin for Perforce at sometime soon maybe, hint hint Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted January 10, 2018 Share Posted January 10, 2018 I really doubt that, but feel free to shoot in a suggestion. I know Josh uses subversion himself. Would be even better to have map support that you can merge. Quote Link to comment Share on other sites More sharing options...
Josh Posted January 10, 2018 Share Posted January 10, 2018 The only way maps could be merged would be a text file format, which means loading would be much slower. Terrain data and some other things would still have to be binary in a separate file because that would take forever to load from strings. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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