Josh Posted January 25, 2018 Share Posted January 25, 2018 Just making some notes here. Vive VR.TouchpadAxis: big touchpad control. VR.TouchpadButton: touchpad pressed VR.TriggerAxis: trigger VR.MenuButton (VR.BButton): button above touchpad VR.GripButton: button on sides of controllers Oculus VR.TouchpadAxis: analog stick VR.TouchpadButton: analog stick pressed VR.TriggerAxis: index finger trigger VR.GripAxis: grip trigger VR.GripButton: considered "pressed" when grip trigger is completely pulled. VR.AButton: bottom button VR.BButton (VR.MenuButton): top button Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
AggrorJorn Posted January 26, 2018 Share Posted January 26, 2018 Wouldn't this be useful for the documentation somewhere here: https://www.leadwerks.com/learn?page=API-Reference_Object_VR Quote Link to comment Share on other sites More sharing options...
Josh Posted January 26, 2018 Author Share Posted January 26, 2018 8 hours ago, AggrorJorn said: Wouldn't this be useful for the documentation somewhere here: https://www.leadwerks.com/learn?page=API-Reference_Object_VR These notes are not in a state that I want in the final docs. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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