Nexerade Posted February 5, 2018 Share Posted February 5, 2018 local leftleg local rightleg function Script:Start() leftleg=self.entity:FindChild("hip.l") rightleg=self.entity:FindChild("hip.r") end function Script:UpdatePhysics() leftleg:PlayAnimation("walk",0.02) rightleg:PlayAnimation("walk",0.02) end ^ doesn't work function Script:UpdatePhysics() self.entity:PlayAnimation("walk",0.02) end ^ work I also don't get any nil errors. Quote I am not silly. My english is just not really great. T_T But I'm learning! Link to comment Share on other sites More sharing options...
macklebee Posted February 5, 2018 Share Posted February 5, 2018 Try using SetAnimationFrame() instead. It doesn't appear child entities will animate with PlayAnimation(). Also, just a side note: PlayAnimation() only needs to be called once unlike SetAnimationFrame(), so you would not use it as shown above. 1 Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Nexerade Posted February 5, 2018 Author Share Posted February 5, 2018 Thank you very much. function Script:UpdatePhysics() leftleg:SetAnimationFrame(Time:GetCurrent()*speed,0.5,name) rightleg:SetAnimationFrame(Time:GetCurrent()*speed,0.5,name) Now it works. 2 Quote I am not silly. My english is just not really great. T_T But I'm learning! Link to comment Share on other sites More sharing options...
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