Nexerade Posted February 6, 2018 Share Posted February 6, 2018 So, I have a mesh with lots of animations and I forgot to make 1 animation. How can I add new animation from separated fbx file? Like, maybe save it with that 1 animation, without mesh but with same Armature or what; and after that, what shouldI do with it, how to link it? I've tried to export armature with some keyframes without mesh, but Leadwerks didn't see any keyframes. And I can't fnd any tutorial about it. Looks like these are obvious things, but I can't figure it out. Quote I am not silly. My english is just not really great. T_T But I'm learning! Link to comment Share on other sites More sharing options...
Solution gamecreator Posted February 6, 2018 Solution Share Posted February 6, 2018 You can export that model with that one animation from your editor and then go to the Model Viewer and then Load Animation. I think that's what you're looking for. Quote Link to comment Share on other sites More sharing options...
Nexerade Posted February 6, 2018 Author Share Posted February 6, 2018 Thank you, I have character.blend mesh with armature and keyframes, saved it as separated character_newanims.blend file only with new animations and mesh. Exported character_newanims.blend as fbx character_newanims.fbx with mesh and armature. Moved character_newanims.fbx to folder where in-game character.mdl is. (This created character_newanims.mdl) Opened character.mdl by double clicking it in leadwerks assets. Chosed File->Load animations, selected character_newanims.mdl. Well and then just extract animations. Thanks for help. Quote I am not silly. My english is just not really great. T_T But I'm learning! Link to comment Share on other sites More sharing options...
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