Carm3D Posted February 7, 2018 Share Posted February 7, 2018 Hello! My 3D modeling/animation software just got a cool new update. I am curious if Leadwerks supports two features that were added to my 3D program: 1. UDIM mapping, a more structured approach to UV mapping. 2. Principled BSDF materials. A new(ish) material standard with built-in fresnel reflections and other goodies. I think it's also called PBR for some reason? Thanks for your time! Quote Link to comment Share on other sites More sharing options...
Bolt Posted March 8, 2018 Share Posted March 8, 2018 Other game engines like Unreal4 and Unity don't support UDIM mapping. Probably because a typical game engine doesn't need 16k or 32k high resolution textures for its models. But, I think other game engines do support PBR materials, so I wouldn't mind seeing them supported here if they're not. I came across this, so it looks possible: http://www.martinkearl.co.uk/2017/05/leadwerks-pbr-2.html https://github.com/Mattline1/LeadwerksPBR Quote Ultimate Unwrap 3D: http://www.unwrap3d.com Link to comment Share on other sites More sharing options...
Josh Posted March 8, 2018 Share Posted March 8, 2018 Yep, 5.0 will use BDRFs by default with a fallback for specular / diffuse materials. I am interested in anything advanced that pushes the limits but I can't understand what UDIM is. It looks like "wow, we can assign multiple textures to a model, this is revolutionary". Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Bolt Posted March 9, 2018 Share Posted March 9, 2018 From what I've read, UDIM mapping is not practical for real-time applications, since it's so expensive to use. Although, that was written 4 years ago, but I don't think the technology has changed much since. Quote Ultimate Unwrap 3D: http://www.unwrap3d.com Link to comment Share on other sites More sharing options...
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