imothep85 Posted February 9, 2018 Share Posted February 9, 2018 When i impor tmy file in fbx from 3ds max to leadwerks i get some erros, in 3ds max the object is clean !! in other engine exported in .X format the object works perfectly with FBX i get this result, hidden edges from a bolean opération are visibles !!!! this doesnt happens in obj, or .x files but with fbx it sucks !!! it is a solution??? can i import in another format than fbx????? Quote Link to comment Share on other sites More sharing options...
Nexerade Posted February 10, 2018 Share Posted February 10, 2018 Try to play with settings when exporting to .fbx Quote I am not silly. My english is just not really great. T_T But I'm learning! Link to comment Share on other sites More sharing options...
gamecreator Posted February 10, 2018 Share Posted February 10, 2018 You're using the Autodesk FBX Export, right? When I export, under Geometry, I only have Smoothing Groups, Convert Deforming Dummies to Bones and Preserve edge orientation checked and the FBX File Format is ASCII, FBX 2014/2015. I'm sure other settings work too but try those and see if that works for you. I've had no issues with static or animated models. If you want, I can also look at your model and try to export it myself. Quote Link to comment Share on other sites More sharing options...
carlb Posted February 10, 2018 Share Posted February 10, 2018 in the bug section there a answer for this problem Quote https://www.leadwerks.com/community/topic/17105-fbx-import-bug/ Quote Asus ROG STRIX B350-F GAMMING AMD Ryzen 7 1700x 32 gb ddr4 15 TB raid 5 HD Nvidia EVGA 1060GTX Win10 64bit Link to comment Share on other sites More sharing options...
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