coller blade Posted February 9, 2018 Share Posted February 9, 2018 Dear gurus, i'am wondering about one thing. If i create an Entity chain (i mean lots of entities parented to each other) and transform them random way (rotate, translate, scale localy), and i modify the local rotation of the first one.. Than i query the global rotation of the last entity in the chain. How is the chain entities global rotation is calculated? Only rotations are effected? I wonder what things have to recalculate. Im intrested in preformance. Shoud i avoid reading and writing global rotation? Ty Quote Link to comment Share on other sites More sharing options...
Josh Posted February 12, 2018 Share Posted February 12, 2018 When you move or rotate an entity all of its sub-hierarchy (child entities) will have their global 4x4 matrix recalculated. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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